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  #11  
Old June 16th, 2009, 04:04 PM
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Default Re: inf assault

Quote:
Originally Posted by Wdll View Post
Quote:
Originally Posted by Suhiir View Post
When a loaded APC is attacked the first thing the game does (due to game mechanics) is offload the infantry.

The infantry suddenly appearing in observation range an enemy unit (in this case Rangers) triggers an oppertunity fire.

Since the offloading unit is partially supressed - due to the offloading, considered "in the clear" - due to the offloading, and at point-blank range they get the sh*t shot outta them.

THEN !

The enemy unit checks its morale and assaults the APC.

Simply a matter of game mechanics...specifically the order in which actions/fire are resolved.

This help?
So

friendly apc moves into a hex
hidden rangers assault, damage or not the apc, but infantry squad in the apc gets heavily damaged or destroyed and gets out of the apc.
Rangers attack assault again and destroy the apc.
so at the end of that one hex movement by the apc, the rangers have assaulted twice, killed off both inf and apc.

The above is game mechanics and normal? I just want to know to change my tactics.
1) Friendly APC moves into hex
2) WinSPMBT detects an infantry assult VS vehicle situation
3) Friendly infantry is offloaded from friendly APC
4) Enemy infantry oppertunity fires at friendly infantry
5) Enemy infantry checks morale and assults APC if it passes morale test

There is only one assult...the fire vs the friendly infantry is oppertunity fire vs the "moving" (i.e. unloading) unit.

So the friendly infantry could be missed, injured, or destroyed by the oppertunity fire.
And the friendly APC could be missed, damaged, or destroyed by the SEPERATE anti-vehicle assault.

I could be wrong about the sequence of events here, and if so I'm sure Andy or Don will gladly (*wink*) correct me if I am.
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  #12  
Old June 16th, 2009, 04:21 PM
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Default Re: inf assault

Then why between 3 and 4 the APC gets damaged or destroyed?
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  #13  
Old June 16th, 2009, 06:50 PM
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Default Re: inf assault

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Originally Posted by Wdll View Post
Then why between 3 and 4 the APC gets damaged or destroyed?
As said previosly Suhiirs powers of observation seem good to me (FOO training, recon or a sniper rifle if you can hit stuff might have used those skills better)

Without seeing or a more blow by blow acount how are we supposed to answer that?
If the squad is succesful as said its still unpinned so concievably can keep assaulting till run out of shots though I have never seen that. Twice maybe which goes back to my are there 2 squads? Multiple vehicles could concievably be taken out if Ranger Eng with a DC due to splash.
Ask your opponent after its over but I have to ask why after finding infantry the hard way are you piling more units in to there death knowing he probably has friends.
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  #14  
Old June 16th, 2009, 07:21 PM
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Default Re: inf assault

I just ran a very quick test game. BMP VS single Ranger squads. In almost every case, the BMP runs up to the ranger, The ranger op fires on the BMP, inf unloads and gets slaughtered then the ranger assaults the BMP killing it.

Very ugly for the Russians.

Re-ran with reg US squaddies - same results but a few more Russian infantry survived
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Last edited by PatG; June 16th, 2009 at 07:21 PM.. Reason: specified single ranger squads
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  #15  
Old June 16th, 2009, 08:23 PM
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Default Re: inf assault

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but I have to ask why after finding infantry the hard way are you piling more units in to there death knowing he probably has friends.
I have my reasons.
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  #16  
Old June 17th, 2009, 04:50 AM

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Default Re: inf assault

well if you have your reasons send in a company. eventually they will overcome the ranger squad especially after they are out of AT-Weapons.
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  #17  
Old June 17th, 2009, 11:35 AM
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Default Re: inf assault

Quote:
Originally Posted by PatG View Post
I just ran a very quick test game. BMP VS single Ranger squads. In almost every case, the BMP runs up to the ranger, The ranger op fires on the BMP, inf unloads and gets slaughtered then the ranger assaults the BMP killing it.

Very ugly for the Russians.

Re-ran with reg US squaddies - same results but a few more Russian infantry survived
Since the Rangers have better base experience and morale I'm not the least suprised they're more effective.
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  #18  
Old June 17th, 2009, 01:11 PM
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Default Re: inf assault

Suhir,
Good analysis. The Rangers are real "bad boys". Given their higher than avg morale and experience they must be significantly more expensive than regular infantry?
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  #19  
Old June 17th, 2009, 01:20 PM

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Default Re: inf assault

I agree that Suhiir's analysis is right on. What in reality would happen all at once is broken down into separate steps for game purposes.
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  #20  
Old June 17th, 2009, 04:22 PM
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Default Re: inf assault

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Originally Posted by EJ View Post
Suhir,
Good analysis. The Rangers are real "bad boys". Given their higher than avg morale and experience they must be significantly more expensive than regular infantry?
I'd have to do some unit analysis I can't do that the moment (not at home where I can actually look at or run WinSPMBT) but yes morale and experience do effect the unit cost.

Weather it effects it "significantly" is somwhat a matter of opinion.
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