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  #1  
Old October 27th, 2011, 05:24 AM

Ond Ond is offline
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Default Does a mod like this exist?

I'd really like a mod that eliminate the need for gems on commanders, and just pull the gems from my bank instead. This always seemed like a totally pointless level of micromanagement to me. Especially in SP games.

Does something like this exist? Preferably its compatible with CBM
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  #2  
Old October 27th, 2011, 05:52 AM

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Default Re: Does a mod like this exist?

Not possible to implement. You could remove gem requirements from all battlefield spells but that'd upset the balance even more.

This'd also remove the consume-gem-to-cast-with-higher-path feature
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  #3  
Old October 27th, 2011, 05:59 AM

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Default Re: Does a mod like this exist?

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Originally Posted by elmokki View Post
Not possible to implement. You could remove gem requirements from all battlefield spells but that'd upset the balance even more.
Gotcha. Yea I dont want the cost removed, thats needed for balance purposes. I just want to remove the boring micromanagement of moving the gems around, handing them from one guy to the next constantly etc.

Oh well, maybe in Dom 4.
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  #4  
Old October 27th, 2011, 09:58 AM
Squirrelloid Squirrelloid is offline
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Default Re: Does a mod like this exist?

Quote:
Originally Posted by Ond View Post
Quote:
Originally Posted by elmokki View Post
Not possible to implement. You could remove gem requirements from all battlefield spells but that'd upset the balance even more.
Gotcha. Yea I dont want the cost removed, thats needed for balance purposes. I just want to remove the boring micromanagement of moving the gems around, handing them from one guy to the next constantly etc.

Oh well, maybe in Dom 4.
Personally, i think you're asking for a bad change.

Logistics wins wars. Currently the game lets you attempt to exhaust the accessible gem-supply of your enemy, which your suggestion would remove as a feature. How and why to parcel out gems is an interesting decision.

Also, I would rather not give the AI access to my gem vaults. I like being able to control just how many gems it can choose to spend.
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  #5  
Old October 27th, 2011, 11:17 AM

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Default Re: Does a mod like this exist?

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Originally Posted by Squirrelloid View Post
Personally, i think you're asking for a bad change.

Logistics wins wars. Currently the game lets you attempt to exhaust the accessible gem-supply of your enemy, which your suggestion would remove as a feature. How and why to parcel out gems is an interesting decision.
Useful feature or smoother gameplay. Its a tough balance, but I think this and many other micromanagement sinks could be plugged safely. Winning by overtaxing someone's available free time or even by powering through something really boring just to squeeze out an advantage, should be reserved for the hardcore audience only.

I propose a solution. Add a settings option for "normal" gameplay or "hardcore" gameplay. Hardcore will let you spend hours fiddling with gems.

Quote:
Also, I would rather not give the AI access to my gem vaults. I like being able to control just how many gems it can choose to spend.
Yes thats a valid concern. With a fix like this, the AI should never be allowed to use your gems, unless you have scripted it to do so.
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  #6  
Old October 27th, 2011, 11:31 AM
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Default Re: Does a mod like this exist?

Quote:
Originally Posted by Ond View Post
Quote:
Also, I would rather not give the AI access to my gem vaults. I like being able to control just how many gems it can choose to spend.
Yes thats a valid concern. With a fix like this, the AI should never be allowed to use your gems, unless you have scripted it to do so.
Even then, teleporting in a few sacrifical units to trigger gem use (bonus, teleport them home as last script action). Ghost riders, and a normal sacrifical move attack, can trigger three seperate combats. If the enemy army is large enough, and scripted enough spells, you can drain somebodies treasury in almost one turn. (Even better, if your enemy has multiple similar armies in the field, all scripted to cast every global battlefield spell there is).

Also, not being able to put gems on commanders makes the gem removal random event even more dangerous. (Lets say this event hits you just before a major battle. No gems in the treasure, no gem spellcasting. Dead army).
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  #7  
Old October 28th, 2011, 02:26 AM

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Default Re: Does a mod like this exist?

Anyways, with a hardcore option and a normal option, we'd both get what we want.
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Old October 28th, 2011, 09:01 AM
Squirrelloid Squirrelloid is offline
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Default Re: Does a mod like this exist?

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Anyways, with a hardcore option and a normal option, we'd both get what we want.
No, it would dilute the player base. Its a terrible idea.

If you want some mindless RTS, go play SC2 or WC3.
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Old October 28th, 2011, 10:12 AM

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Default Re: Does a mod like this exist?

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Originally Posted by Squirrelloid View Post
No, it would dilute the player base. Its a terrible idea.

If you want some mindless RTS, go play SC2 or WC3.
So I ask for a mod or an extra settings option, and all of a sudden I am some RTS judas out to dilute the player base?

Ok so how about we make this option single player only. Would that be ok with you? Or are you worried about that as well?
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Old October 28th, 2011, 10:48 AM
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Default Re: Does a mod like this exist?

Quote:
Originally Posted by Squirrelloid View Post
Quote:
Originally Posted by Ond View Post
Anyways, with a hardcore option and a normal option, we'd both get what we want.
No, it would dilute the player base. Its a terrible idea.

If you want some mindless RTS, go play SC2 or WC3.
Did you miss this part:

Quote:
Especially in SP games.
Quit being a douche bag.

Ond,

I just set all the combat spells that required gems to give 100 fatigue during battle for single player games. That way I don't have to fiddle with the gems and the AI benefits from it too, not that the AI can be helped that much.
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