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  #1  
Old December 13th, 2006, 04:49 PM
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Default Re: The Modder\'s Wishlist

I suggest changing Pretender modding to be consistent with the rest of nation modding:

#selectnation 0
#clearpretenders
#addpretender 1
#addpretender 2
#addpretender 3
etc etc
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  #2  
Old December 17th, 2006, 04:30 PM
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Default Re: The Modder\'s Wishlist

This one wouldn't be too hard to implement, and would open up monster modding incredibly.

#spelleffect <timing> "<spellname>"

Timing would determine when the spell effect would be triggered. 0 for at the start of a battle, 1 for every turn, 2 for every time an enemy is hit, 3 for every time an enemy is attacked, and 4 for when the unit dies. Spellname is self-explanatory. One could restrict them to a non-existant nation to stop the effects appearing on the spell list. This would let us do anything from shuten-doji, to suicide bombers, to whatever the heck the darkness-shrouded Lanka summons are called.
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  #3  
Old December 17th, 2006, 05:36 PM

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Default Re: The Modder\'s Wishlist

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  #4  
Old December 17th, 2006, 06:29 PM
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Default Re: The Modder\'s Wishlist

Weapon effects would be painfully hard to implement from a modder's perspective, when you consider how powerful an earthmeld weapon would be. Their only real use would be to give exclusively to commanders/heroes (Though a charming sword would be cool on an Assassin). If Magic Item modding was improved, though, it would make an awesome addition to that.
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  #5  
Old December 19th, 2006, 12:20 AM
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Default Re: The Modder\'s Wishlist

This would be a bit different than most of my other suggestions, but it still wouldn't be terribly hard to do. It would be nice if Illwinter made the original unit sprites available for viewing. It would be a great help for copying the 'style' of Illwinter's sprites, and would very much come in handy for those that would, say, want to give Caelum's army different weapons.

I admit to being personally biased here as my entire modding style revolves around modifying the existing sprites, and it's likely not as good in the work/reward department as other ideas, but it's something to consider nonetheless. Sorry for the double-post.
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  #6  
Old December 19th, 2006, 12:31 AM
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Default Re: The Modder\'s Wishlist

You know, Uninspired, that's a great idea. I want to redo Niefel's units a bit, offer the giants maces, scythes, and flails, since they'd generally be more effective and less expensive for giant humanoids to use against small opponents than axes and swords, for instance.
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  #7  
Old December 19th, 2006, 02:16 AM
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Default Re: The Modder\'s Wishlist

Ooh! Another one!

This is pretty basic, but it would be nice to have a preset 'entire battlefield' number for AoE commands, (Most notably spell modding) like how Morale 50 equals mindless.
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  #8  
Old December 19th, 2006, 08:25 PM
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Default Re: The Modder\'s Wishlist

We could also really use the ability to un-restrict spells.
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  #9  
Old January 6th, 2007, 07:10 AM
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Default Re: The Modder\'s Wishlist

Quote:
UninspiredName said:
Ooh! Another one!

This is pretty basic, but it would be nice to have a preset 'entire battlefield' number for AoE commands, (Most notably spell modding) like how Morale 50 equals mindless.
Use the magic numbers 666 to affect the entire battlefield or 665 to affect 25% of the battlefield squares.
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