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  #141  
Old October 12th, 2011, 07:49 AM

Ts4EVER Ts4EVER is offline
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Default Re: Dynamic Campaign: Volunteers Wanted

Well it really depends. I don't see why you wouldn't be able to deploy on the whole left side fo the river next scenario, even if you didn't send units into the forests everywhere. On the right side of the river it depends more on how far you advanced.
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  #142  
Old October 14th, 2011, 10:25 PM
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Skirmisher Skirmisher is offline
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Default Re: Dynamic Campaign: Volunteers Wanted

Ts4Ever,

Would you be interested in doing something with MBT?
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  #143  
Old October 15th, 2011, 09:56 AM

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Default Re: Dynamic Campaign: Volunteers Wanted

Quote:
Originally Posted by Skirmisher View Post
Ts4Ever,

Would you be interested in doing something with MBT?
No. Quite frankly I find the modern era rather boring and also don't have the knowledge base about weapon systems etc.
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  #144  
Old October 15th, 2011, 01:51 PM
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Clap Re: Dynamic Campaign: Volunteers Wanted

Quote:
Originally Posted by Ts4EVER View Post
Quote:
Originally Posted by Skirmisher View Post
Ts4Ever,

Would you be interested in doing something with MBT?
No. Quite frankly I find the modern era rather boring and also don't have the knowledge base about weapon systems etc.
That's cool,

I noticed that your campaign here had stalled out.

Pardon me for assuming you were like Wulfir.

Last edited by Skirmisher; October 15th, 2011 at 01:59 PM..
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  #145  
Old October 17th, 2011, 12:16 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Dynamic Campaign: Volunteers Wanted

I'm not dead yet, just kinda busy to sit and play it for more than a turn or 2 lol.
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  #146  
Old October 17th, 2011, 02:54 PM

Ts4EVER Ts4EVER is offline
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Default Re: Dynamic Campaign: Volunteers Wanted

Yeah i know these times. Just take your time. I will also make the next scenarios shorter, 35 rounds is too long for something like this.
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  #147  
Old October 28th, 2011, 01:50 PM
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Default Re: Dynamic Campaign: Volunteers Wanted

where o where is wulfir,he's the master at this sort of thing...
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  #148  
Old October 31st, 2011, 10:24 AM
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Default Re: Dynamic Campaign: Volunteers Wanted

Finished it, had enough turns to play out the battle. 35 was not that much after all

Quick report
I Attacked both bridges, securing them(bridge to the north damaged by arty but still useable) with a company of infantry each, supported by engineers, extra machine guns and a panzer platoon plus lots of artillery.

Southern force took the main bridge supported by heavy artillery and once a foothold was established, the attack continued south, taking the church and the school, forces started being too stretched, then i gave up the advance for some 3 turns to wait for the northern force to create a diversion, hopefully drawing some defenders from the pary office.

After taking the bridge, the northern force regrouped and made a dash through the woods to attack the barracks and the grain silo, arriving by turn 22 or 23, when a russian counterattack started, moving towards the main bridge, but were held by mortar fire and a mixed platoon of infantry and engineers. once the attack broke, northern force pursued the routers into the grain silo, where they tried to stand, but were crushed by the nearly untouched infantry company, the barracks were abandoned once the counterattack began, only scouts left to defend it, it was taken with no casualties.

My force of a depleted battalion strenght succesfully wiped out a russian battalion from the city with moderate casualties, they could have been avoided if the battle plan wasn't too ambitious and the attack not so hasty. This battle shows the importance of arty in an assault and that the german superior training has beaten the russian numbers.

Very nice scenario
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  #149  
Old November 1st, 2011, 12:23 PM

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Default Re: Dynamic Campaign: Volunteers Wanted

Chapter I Stalin Line

11th July 1941

Kingisepp

Our troops have successfully taken the bridge and cleared the town. Except for a few deserters, no Russians escaped into the strongpoints.
When we investigated the northern bridge, we found it wired and guarded by some engineers, ready to blow it up. However, we managed to capture it intact and can use the area in the north as a jumping off point for the next phase of the battle.
When our forces rummaged through the captured barracks, they found some unused Russian ordinance, including some large calibre mortars and two prototype recoilless guns. Using them will make taking the fortifications a lot easier.

Two strong points are overlooking the town. We will have to take out both to free the road to Leningrad. Our recoinnassance reports that the Russians hastily layed some wire and scattered mines during the night, but all in all the fortifications are in bad shape and outdated. Still, they are not to be taken lightly, so a company of specialised bunker busters, equipped with smgs and flame rockets, was assigned to your force. Since our troops are finding more and more bunkers in the area, they are in high demand. They will be reassigned tomorrow, so make the most of them.

It is up to you how you tackle the bunkers. The safest method would be taking out one complex today and the second one tomorrow. You may freely chose which one to attack first. If you feel cocky you may split up your forces and try to take out both at once. In that case the next chapter will start one scenario sooner.

Objectives:

-Deploy your foces inside the deployment zone indicated by the map text lines
- Take one of the two bunker installations

Optional:
- Take both strong points at once
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  #150  
Old November 1st, 2011, 12:30 PM

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Default Re: Dynamic Campaign: Volunteers Wanted

So now to the technical stuff:
Sadly I made a mistake when setting up the campaign frame. You will have to set the victory exit points to 2 for Chapter 1 Scen A and 3 for Chapter 1 Scen B etc. Set it to the same number on all outcomes. Sorry for the inconvenience. Other than that, add the new scneario to the campaign and set you support and repair points to -1. As I wrote before, you will receive your repair points at the beginning of the next chapter.
So far you have earned 170 repair points, which si the best possible outcome for the scenario:

13 captured victory locations = 130 points
Optional objectives:
Captured the northern bridge = 25 points
Secret objectives:
Captured the barracks = 15 Points + support troops
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