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  #131  
Old November 7th, 2010, 08:41 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Quote:
Originally Posted by Zeldor View Post
I plan to be here forever. I sometime wish I was less efficient, so I could just join another game. But my survival skills are just stronger than me and I can't just give up without fight.
Understood - and I'm not surprised to hear that. And actually everyone has done a good job in that area. Aside from myself, everyone has been fighting for quite a while and no one has given up.

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Originally Posted by Zeldor View Post
I really should have been killed like 20 turns ago. Just compare size, gem income etc of me and my enemies.
To me that only indicates that the anti-Arco alliance needs more members. Sign up now before it's too late and Arco's won!
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  #132  
Old November 8th, 2010, 06:36 PM
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sansanjuan sansanjuan is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

V,
Could you postpone for 6 hrs? Tough day.
-ssj
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  #133  
Old November 8th, 2010, 06:51 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Done. Actually, I was going to need some more time as well. I added 12 hours to the clock.
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  #134  
Old November 11th, 2010, 02:31 PM

Zeldor Zeldor is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Another extension? Really? When was the last time there was a turn that wasn't extended?
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  #135  
Old November 13th, 2010, 03:41 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

I just sent in my turn and noticed there's still two turns missing. I won't be at the computer around hosting time so I'm adding some time to the clock as a precaution.
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  #136  
Old November 17th, 2010, 02:23 PM

Zeldor Zeldor is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Add me 12h to the timer
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  #137  
Old November 17th, 2010, 04:17 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Done (I was actually going to need a few hours extra time myself).
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  #138  
Old November 20th, 2010, 08:56 AM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Give me like 8h more, it will be few h till I get to my computer with dominions.
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  #139  
Old November 20th, 2010, 10:23 AM
Squirrelloid Squirrelloid is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Hey Ermor, rather than massing at my border, try attacking someone who either (1) could actually win the game. If you do attack me, well, lets just say your lack of research is showing. It'll be painful, and I doubt 500 troops will last very long.
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  #140  
Old November 20th, 2010, 01:46 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Zeldor, I just got back to the computer. Looks like you managed to get in your turn, though?

Btw, you completely fooled me at your cap. I was expecting a strong defense and now I'm kicking myself for just sending in a scout to take a look.
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