.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old May 3rd, 2024, 09:09 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,290
Thanks: 3,825
Thanked 5,488 Times in 2,712 Posts
DRG will become famous soon enough
Default Re: DDay

That's nice...... now go back and actually read Post#6 however many times you need to understand it and next time you see what you think is a weapon that should be used read what it's weapon class is as that affects how it is used. HINT WC11 are aircraft weapons only. READ MOBHack Help for the restrictions to WC11 weapons( it has the most of any other Weapon class)

Quote:


Class 11 - this is used for off map aircraft weapons. (Not helicopter MG or so on). These can be cannon or rockets, or if range is 1 hex, bombs.
Class 11 Aircraft weapons must only be allocated to strike, bomber or wild weasel planes, not to on map units.

Class 11 air weapons if auto cannon or MG will use the HE ammo number for number of engagement opportunities, and the AP byte is then used to represent the number of cannons/MGs for this type of class 11 weapon. Helicopters use normal on-map MG or cannon classes, not class 11. You may therefore need a copy of say a 12.7 gatling - one off map for fixed wing planes and one on map, with normal AP ammo and possibly sabot for your helicopters to use.

Class 11 air cannon can only use HE ammo as the AP round number is used as the number of cannon, so if they have an armour piercing capability then this is reflected in an HE AP rating, not an AP round rating. Class 11 air cannon are fired at 2 standard ranges - about 8-10 and 2 or 3 hexes, so max range is not very relevant - leave at about 20 hexes should do. (As they use HE AP values there is no pull down for range between firer and target in any case).

Other class 11 weapons - bombs, missiles etc - use the HE rounds as number of bombs. Do not allocate them an AP rounds number as they are not air cannon, so not multiplied by the AP 'number of cannon' multiplier.

Spotter, glider and transport planes do not use weapons.

Bombers can only drop bombs - weapons with range of 1 hex, therefore cannot use cannon, stand off weapons or guns/cannons.

Aircraft passes are determined by remaining 20mm plus cannon ammo if no other weapons are left - size 2 and above. Therefore - for WW2 in the main - where strafing planes with 0.50 or rifle calibre mg were needed - these are controlled by the strafe number - this is entered in the HEAT Top Armour byte, for fighter bomber or SEAD planes only. If entered an S:NN is displayed beside the plane's name on the buy screen. It can be used on planes with a 20mm plus cannon to reduce passes, but in this case - better to reduce the number of actual shots, if you do not want the plane to linger for strafing runs after offloading its heavier ordnance.
173 M8 4.5in Rocket is WC11........ The code for WC11 weapons is significantly different than other weapons BECAUSE they are meant to be used by aircraft that enter from off map then fire weapons

You did get one thing right. The US 109 4.5in rocket is 3 different rockets and was intended to be a general amalgamation of 4.5 rockets used by any ground unit using a 4.5 rocket and has been without question for over 2 decades and changing it to specific rockets would make ZERO change to overall game outcomes


I suspect you are spending too much time staring at a spreadsheet of numbers looking for "errors" instead of with MOBHack or MOBHack HELP which provides more info.

Finally ( and I mean finally) if you cannot find info on the RP-3 Rocket you need to work harder at that " hot detective work" thing you think you have.
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle..

Last edited by DRG; May 5th, 2024 at 02:17 PM..
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.