.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #221  
Old February 17th, 2012, 03:54 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Shangrila00 View Post
If you have sages, every year a bunch of them will get diseased at which point they might as well be used to possess something. Occasionally, you'll get a diseased astral Black Priest. And sure, recruiting an Illuminated One solely for possession costs a fort turn, but so does recruiting a thug for nations that have them. It'll be worth it if the result is good enough. Not sure a Demon Knight would be worth it, but there should be something useful.
Recycling diseased mages is marginal. (And you never get them at the moment you want them). And recruiting thugs from forts instead of mages is suboptimal anyway. See the assassin discussions .

Demon knights are meh, get the devils. Able to command other demons, and flies. Flying rocks.

(Most recruitable thugs are mages, so they have dual role).
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #222  
Old February 17th, 2012, 07:08 PM

Torgon Torgon is offline
Sergeant
 
Join Date: Jan 2011
Posts: 253
Thanks: 4
Thanked 8 Times in 3 Posts
Torgon is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Soyweiser View Post
Quote:
Originally Posted by Shangrila00 View Post
If you have sages, every year a bunch of them will get diseased at which point they might as well be used to possess something. Occasionally, you'll get a diseased astral Black Priest. And sure, recruiting an Illuminated One solely for possession costs a fort turn, but so does recruiting a thug for nations that have them. It'll be worth it if the result is good enough. Not sure a Demon Knight would be worth it, but there should be something useful.
Recycling diseased mages is marginal. (And you never get them at the moment you want them). And recruiting thugs from forts instead of mages is suboptimal anyway. See the assassin discussions .

Demon knights are meh, get the devils. Able to command other demons, and flies. Flying rocks.

(Most recruitable thugs are mages, so they have dual role).
Where is the assassin discussion?
Reply With Quote
  #223  
Old February 18th, 2012, 01:29 PM

Shangrila00 Shangrila00 is offline
Corporal
 
Join Date: Dec 2011
Posts: 156
Thanks: 2
Thanked 6 Times in 6 Posts
Shangrila00 is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Question, are all heroes in CBM supposed to have 3 miscellaneous slots? Ie, is a hero with only 2 slots an oversight or intended?
Reply With Quote
  #224  
Old February 18th, 2012, 08:35 PM

Torgon Torgon is offline
Sergeant
 
Join Date: Jan 2011
Posts: 253
Thanks: 4
Thanked 8 Times in 3 Posts
Torgon is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Edit: never mind original post not accurate

Last edited by Torgon; February 18th, 2012 at 08:58 PM..
Reply With Quote
  #225  
Old February 22nd, 2012, 03:40 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Conceptual Balance Mod v1.92

Machaka needs some loaf.
Reply With Quote
  #226  
Old February 23rd, 2012, 02:35 AM

kianduatha kianduatha is offline
Second Lieutenant
 
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
kianduatha is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Ragnarok-X View Post
Machaka needs some loaf.
Still? What weaknesses do you see in the modern Machaka?
Reply With Quote
  #227  
Old February 24th, 2012, 07:08 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Conceptual Balance Mod v1.92

needs more variance, its not about a specific weakness.
That, and a fix for the bad spider sprite.
Reply With Quote
  #228  
Old February 24th, 2012, 09:16 PM

kianduatha kianduatha is offline
Second Lieutenant
 
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
kianduatha is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Bad spider sprite? What's all that?

More variance as in it's too one-trick-pony-ish? I suppose they only get high nature/fire/earth/death, but that's a decent amount of stuff. You have to prioritize getting a wasteland to get Hidden in Sand astral(or spend a bunch of death gems for specters), but you can get that up too. It's pretty frustrating that they get max N3 and D2(realistically), but you can still deal with that.

Speaking of which, is the Treelord's Staff going to go down to N4? 40 gems is...a lot.
Reply With Quote
  #229  
Old February 24th, 2012, 09:46 PM

kianduatha kianduatha is offline
Second Lieutenant
 
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
kianduatha is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Witch Doctors should totally get heal-20 or something. In their description they heal the sick!
Reply With Quote
  #230  
Old February 26th, 2012, 03:21 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Torgon View Post
Where is the assassin discussion?
Can't find a link, but assassins as recruits when you could have recruited mages has been discussed to death.

I think recruitable assassins are not worth it.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.