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  #11  
Old July 30th, 2008, 06:22 PM

MemoryLeak MemoryLeak is offline
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Default Re: Win SPWW2 and SPWaW

Okay thanks. I get the feeling I'm missing something. I am use to playing SPWAW. For every Opportunity Fire instance you have five seconds to press the space bar and fire or press ESC key and move on to the next instance.
In SPWW2 after I end my turn it is like watching a movie with no control over the unfolding events. Is there an Opportunity Fire option that I am overlooking?
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  #12  
Old July 31st, 2008, 05:33 AM
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Default Re: Win SPWW2 and SPWaW

As far as I can tell the "mouse click" system SPWAW has is not in operation here. On the CD version, as explained, there are however filters which allow you to set OP fire reactions. This does not however mean, from my experience, that you can physically "OK" OP-fire or not.

At the moment I do not have access to the game guide, so I can only give a fuller answer later this evening.
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  #13  
Old July 31st, 2008, 05:39 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Win SPWW2 and SPWaW

Monty is correct, the enhanced OPfire filter means just that you can set at what targets and what ranges the unit will opfire, it does not mean any direct decisions about op-firing on the players part.
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  #14  
Old July 31st, 2008, 01:58 PM
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Default Re: Win SPWW2 and SPWaW

When you play WaW and you use that op-fire "feature" did you ever wonder if maybe, just maybe, it gives an unfair advantage to the human player because the AI does not have the capability of deciding if it will or will not fire at your units when it's your turn to move?

Don
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  #15  
Old July 31st, 2008, 03:25 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Win SPWW2 and SPWaW

Also the human control over units is already quite extensive, the unconfirmed opfire is just a little means how to keep them at least a bit independent, even if it's a hindrance to player's plans if something goes wrong
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  #16  
Old August 2nd, 2008, 03:33 AM
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Default Re: Win SPWW2 and SPWaW


It was that silly op-fire routine in SPWaW that drove me mad! Played about a half-dozen games before I decided that having to keep pressing the space bar every few seconds was NOT the way to go.
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  #17  
Old August 7th, 2008, 11:10 PM
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Default Re: Win SPWW2 and SPWaW

you got to remember, the ai is just that, a thinking humen player will beat the ai most of the time,now you want another advantage?i think the humen player has enough working for him already.
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  #18  
Old August 12th, 2008, 09:00 AM
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Default

In answer to your question, Don, no. The option would be nice. Call it the ,,Noobie Filter" or something, if need be, but I for one would welcome it.
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Last edited by RecruitMonty; August 12th, 2008 at 09:03 AM.. Reason: Completion.
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  #19  
Old August 12th, 2008, 01:27 PM
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Default Re: Win SPWW2 and SPWaW

With the improvements and the game still being worked on,winSPWW2 is far superior to SPWAW. Nuff said.
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  #20  
Old August 15th, 2008, 12:06 AM
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Thumbs up Re: Win SPWW2 and SPWaW

Quote:
Originally Posted by BadCompany View Post
With the improvements and the game still being worked on,winSPWW2 is far superior to SPWAW. Nuff said.
Concur
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