.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > After Action Reports
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old December 23rd, 2020, 09:34 AM
wulfir's Avatar

wulfir wulfir is offline
Captain
 
Join Date: Jun 2005
Posts: 990
Thanks: 136
Thanked 354 Times in 187 Posts
wulfir is on a distinguished road
Default Time to play some scenarios!

Got some time over Christmas to play a few scenarios.

First on the list Romanians at Scobalteni by SaS TrooP!






- - - - - - SPOILERS BELOW - - - - - -






Did not read the full scen briefing. Got entangled in the Soviet steel wave and although dealing significant damage to the enemy took a bit of a beating myself while being pushed back. Understood there was no way I would be able to secure the the far Russian VHs.

Read the full briefing.

2nd try: Decided I was not going to attempt to attack but instead play defensive. In my youth I got chewed out by a sergeant for being too stubborn in skirmish drills. "Don't let them fix you in place. Shoot and move. You will be hit by the full weight of the enemy force if you stubbornly hold."etc. I maneuvered the Romanian tanks trying to engage only the spearhead of the Russians, knock out a few leading tanks and move back, repeat. I tried to get flank shots although the Romanian Pz IVs and TDs were effective against the front armour of T-34s even at some range.

The AI attacked in a somewhat different fashion in my two tries of this scenario. The first try the AI converged in the center, with the SU-122s and the IS-2 wings joining up in hitting my main effort. Being somewhat fixed in place I also took damage from Russian artillery, had several tanks become immobile.

The second try these two concentrations of AI controlled Russian tanks fought a more separated battle.

Knowing what one is up against makes it possible for an experienced player to put some serious hurt on the Russian tanks. Though at a price - I had to abandon the effort against the VHs in the built up areas held by Russian troops at the start of the scenario. Took me too long to deal with the tanks.

I made a weak probing effort against the far Russian Victory Hexes with the Recce assets that turn up as reinforcements. Was never able to identify the Russian AT-guns. The Reece effort failed. Game ended on turn 34/33 - slightly on overtime as the Russians still held a good number of Victory Hexes.

End score 7631 vs 1211, points were enough to secure a Marginal Win. Lost three Pz IV, one SdKfz 222 and one half-track. Had several other tanks damaged, lost some scouts two. The HQ and FOO were strafed by Russian air while riding a half-track that got immobilized, but not knocked out. Phew...
The Russians lost the bulk of its attacking tank force, but at the end of the game they were still firmly in control of SCOBALTENI and COSITENI. Forces holding these locations were intact and did not try to counterattack.

Great fun! A well made scenario with a good map.
Reply With Quote
The Following User Says Thank You to wulfir For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.