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  #11  
Old September 11th, 2007, 03:32 PM
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Default Re: FQM Beta 12 Testing Help

Happy Birthday Fyron.
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  #12  
Old September 11th, 2007, 04:22 PM
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Default Re: FQM Beta 12 Testing Help

Happy birthday, oh annoying one.
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  #13  
Old September 11th, 2007, 06:36 PM
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Default Re: FQM Beta 12 Testing Help

Thanks. Can we please keep this particular thread to FQM? Thanks.
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  #14  
Old September 11th, 2007, 09:03 PM
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Default Re: FQM Beta 12 Testing Help

no. no we cant. even i came back to the forum for no other purpose than to **** in your thread with my birthday wishes. happy day.
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  #15  
Old September 11th, 2007, 09:32 PM
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Default Re: FQM Beta 12 Testing Help

Happy Birthday Fyron!
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  #16  
Old September 12th, 2007, 01:19 AM
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Default Re: FQM Beta 12 Testing Help

Same old Fyron...

...And after all that work I've done to give you a sense of humour!

Congrats on Fyron Quadrant Mod and all your contributions to Space Empires.
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  #17  
Old September 12th, 2007, 01:50 AM
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Default Re: FQM Beta 12 Testing Help

"Sense of humor" has nothing to do with burying useful feedback under completely unrelated postings. Please take all further non-FQM related posts to a new thread. Thank you.

To get the thread back on track...

Astral Wanderer:
"Couldn't just darkening the inner glow slightly address this issue? It is the brightness rather than the size that is attracting comment."

Fyron:
"How much darker are you thinking?"
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  #18  
Old September 12th, 2007, 07:25 AM

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Default Re: FQM Beta 12 Testing Help

I'd suggest changing the inner glow (for planets - with stars it looks great as is) to be midway between the existing inner and outer glows. Basing it on the "average" planet texture colour may work better - the glow seems to stand out more since it is brighter than the planet surface.

PS: Happy birthday!
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