Re: \"petition\" for MM to add starting techs
It seems to me that with the starting resources option (which includes research), all that is needed to implement starting tech is to have unused research points carry from one turn to the next.
Then it may take 4-5 turns to bump propulsions 4-5 levels at the game start, but you could research the same tech multiple times (once per turn) with the starting bonus. (Which is easy to edit in one of the data files).
[This message has been edited by Lastseer (edited 12 March 2001).]
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