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  #491  
Old September 2nd, 2010, 08:15 PM
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Default Re: Countdown

Quote:
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Quote:
Originally Posted by Eximius Sus View Post
Which of you jerks dispelled the nexus? Inquiring minds want to know!
Figure it was either overwritten by Astral Corruption, or the AN caster got eaten by a Doom Horror while trying to cast Wish or something.

Arco lost its global as well, likely in another horror-related incident
It is not possible for Arco to lose it's global in any horror-related incidents. My pretender cast the SOAP and is immortal. Therefore, no matter how many horrors attack it, the global will never fall. If you are wondering about the "Feeblemind" thing, it doesn't work. Shaula has been feebleminded with the global up and it had no effect. Thus, even though the description states that Feeblemind ends the spell, it continues...

Now, as for how such a global got dispelled--it wasn't "technically" dispelled while under my control. It was overwritten by someone else who then apparently subsequently died possibly due to a horror. I can't remember which nation it was that overwrote the spell or exactly how long ago it was (maybe 4 turns max). If you really need that information, just review the turn files in your email--I, being semi-dead, am to lazy to care.
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  #492  
Old September 2nd, 2010, 08:45 PM
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Default Re: Countdown

!! Notice of Absence !!

As previously indicated, I will not have access to a computer starting 12pm CDT Saturday Sept. 4th through around 6pm CDT Monday September 6th as I am going camping over the Labor Day weekend.

A stale turn for me at this point will not create any significant disturbance in the game, so feel free to ignore me and let me go stale. It will only be one turn, anyway.

Thank you,

~ Verjigorm
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  #493  
Old September 6th, 2010, 04:47 PM

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Default Re: Countdown

Mwahahahahaha
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  #494  
Old September 7th, 2010, 11:22 AM
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Default Re: Countdown

Quote:
Originally Posted by Verjigorm View Post
It is not possible for Arco to lose it's global in any horror-related incidents. My pretender cast the SOAP and is immortal. Therefore, no matter how many horrors attack it, the global will never fall. If you are wondering about the "Feeblemind" thing, it doesn't work. Shaula has been feebleminded with the global up and it had no effect. Thus, even though the description states that Feeblemind ends the spell, it continues...
I see my mistake. I'd confused your global with Yomi's Maelstrom (which did disappear).

Well, now we've got Utterdark to deal with anyway.
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  #495  
Old September 7th, 2010, 11:54 AM

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Default Re: Countdown

Mwahahahahaha
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  #496  
Old September 7th, 2010, 04:51 PM

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Default Re: Countdown

We're turning this world into a hell. The Dai Oni don't care much one way or the other, but the average citizen of Yomi is hurting.
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  #497  
Old September 7th, 2010, 06:02 PM

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Default Re: Countdown

Mwahahahaha. Armageddon FTW!
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  #498  
Old September 9th, 2010, 01:19 PM
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Default Re: Countdown

24 Hours added to the clock per Player request.

I shall be away from this Saturday to next Sunday (8 days). I don't think I will have any internet access during that period. I should be able to get my next turn in though before I go.

So I am going to abuse my admin privilages by extending the hosting period to about 4.5 days so that I don't miss a turn Assuming I can get a turn in before I go. With extensions often being asked for, wars going on and obnoxious globals to be dispelled I don't think this will cause too many problems.

If you need an admin then you will need to ask CP to step back in or send someone else the password.
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  #499  
Old September 9th, 2010, 02:46 PM

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Default Re: Countdown

Really. There is no need to dispel those nifty globals. Just adapt.
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  #500  
Old September 9th, 2010, 07:39 PM
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Default Re: Countdown

Well, the most obnoxious global (Astral Corruption), is essentially impossible and pointless to dispel since you have to pay pearls to dispel a global cast with blood slaves.

I was thinking of how one would go about dispelling it and I thought that you could dispel it with blood slaves in two turns by (1) overwrite it and (2) teleport your air-breathing controller into the sea. Of course it costs you a commander and you have to have a good number of booster items.
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