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  #1  
Old November 30th, 2011, 11:36 PM
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Default Counter-Battery Process?

1)Does the Troop Quality rating of a country affect the counter-battery process?

2)Does SPMBT still use the Hidden Artillery Spotting Ratings of countries? I've noticed a difference between nationalities to the counter-battery process or is it just my mind playing tricks on me.

3)If arty ranges are equal,is their a determining factor?

4)Does the rating of your FO/observer having any affect on the counter battery process?

5)Is it as simple as to who's got the better range ratings?

Is there a way of O/M Arty delivering counter-battery to on map Howitzers/mortar in future upgrades? I know I'm asking a lot, but if you don't ask.

Thanks in advance!!
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Old November 30th, 2011, 11:48 PM
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Default Re: Counter-Battery Process?

1) troop experience of the battery is a primary determinant. So if national experience is low, then that nation is poor at CB.

2) The original game had bonuses for "all-American" CB fires. We do not.

3) Gun range must be equal or more to fire CB at the battery.

4) Observers have nothing whatsoever to do with off-map CB fire. It is targeted by the off-map counter battery organisation who are assumed to use the flash and sound ranging systems or whatever.

5) Pretty much range and experience ratings.

6) To fire off-map as on-map counter battery, just plot fires onto the on-map arty (spotted or smoke puffs). Its much easier than in real life to spot on-map arty and mortars.

Andy
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  #3  
Old November 30th, 2011, 11:58 PM
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Default Re: Counter-Battery Process?

Thanks Andy for your quick answers!!
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Old December 1st, 2011, 12:40 AM
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Default Re: Counter-Battery Process?

I have to say, as the current system is, I find myself never using off-board artillery. If one side has any artillery which is longer range than the other, it's game over. (not really, but you know what I mean)

I wish there was some bonus or way of having some chance of CB even when you are out ranged, at least for 10-20 range units. I know, not exactly realistic but IMO it would help.
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Old December 1st, 2011, 03:14 AM
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Default Re: Counter-Battery Process?

Quote:
Originally Posted by EOT View Post
Thanks Andy for your quick answers!!
Why have your avatar on twice?

seems rather redundant.
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Old December 1st, 2011, 03:27 AM
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Default Re: Counter-Battery Process?

Quote:
Originally Posted by Wdll View Post
I have to say, as the current system is, I find myself never using off-board artillery. If one side has any artillery which is longer range than the other, it's game over. (not really, but you know what I mean)

I wish there was some bonus or way of having some chance of CB even when you are out ranged, at least for 10-20 range units. I know, not exactly realistic but IMO it would help.
I, on the other hand always have a battery of off-board artillery in my core for campaigns that's used strictly for counter-battery.
Any artillery I buy with support points I use for other stuff.

This is because I tend play battalion size battles and the AI thinks one artillery battalion (regiment if assaulting) per maneuver battalion is typical so I NEED counter-battery or the AI will destroy my forces with artillery alone.
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Old December 1st, 2011, 08:21 AM
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Default Re: Counter-Battery Process?

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Quote:
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Thanks Andy for your quick answers!!
Why have your avatar on twice?

seems rather redundant.
"NFG" Bear with me while I get my bearings squared away!!
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  #8  
Old December 1st, 2011, 08:43 AM
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Default Re: Counter-Battery Process?

King of the battlefield, I love using arty!

When using larger maps it's a must have.
O/M rocket arty I find is the best for counter-battery if your nation has it available. (Range&Effect)

I'm all for creeping barrages and for no cluster munitions treaties
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  #9  
Old December 1st, 2011, 10:07 AM
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Default Re: Counter-Battery Process?

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by Wdll View Post
I have to say, as the current system is, I find myself never using off-board artillery. If one side has any artillery which is longer range than the other, it's game over. (not really, but you know what I mean)

I wish there was some bonus or way of having some chance of CB even when you are out ranged, at least for 10-20 range units. I know, not exactly realistic but IMO it would help.
I, on the other hand always have a battery of off-board artillery in my core for campaigns that's used strictly for counter-battery.
Any artillery I buy with support points I use for other stuff.

This is because I tend play battalion size battles and the AI thinks one artillery battalion (regiment if assaulting) per maneuver battalion is typical so I NEED counter-battery or the AI will destroy my forces with artillery alone.

Perhaps you didn't get what I was saying. It's not how much you buy, it's that if the other side has artillery with greater range (opponent has range 217 you have 207) you are screwed. He/she can use the artillery without fear for the duration of the battle/campaign.
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  #10  
Old December 1st, 2011, 10:58 AM
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Default Re: Counter-Battery Process?

Yes, I totally agree with you!!
The nation I use doesn't have any O/M rockets

1)Maybe a new Counter-Battery rule/calculation could be that your O/M arty cannot automatically/pass to do a CB mission for at least three turns after they have been assigned a fire/smoke support on map. Maybe it's already in the calculation just not enough of a delay?

2)Can an air strike package target O/M arty? That could be another way of suppressing O/M arty. This could be an assigned mission or happened automatically with a new class of aircraft or with a modified SEAD aircraft.

What do think of these mods to counter-battery? Have these ideas been floated around?

Thanks for replying!! I would have never of thought of these possible ideas/solutions

Thanks in advance!!
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