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  #1  
Old December 7th, 2007, 08:39 PM

bearclaw bearclaw is offline
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Default Dark Nova 5 for SEV

Well, the start to Dark Nova 5 has been completed I've got a very small group doing some beta testing now. For those of you who have been awaiting Dark Nova for SEV or those of you who are looking for new mods for SEV, the wait is almost over.

Anyone interested in beta testing this mod, drop me an email or PM and I'll get you in

For those of you familliar with Dark Nova for SEIV, this version is very similar to what was Dark Nova 2.

I'm using www.spaceempires.net forums for my main discussions if you want to contribute or lurk.

Here's the History file for 5.00 (items with a dash are "yet to be completed")
5.00
Added Scout*
Added Escort
Added Corvette
Adjusted Frigate (added defense modifier, changed size, changed tech requirement)
Adjusted Destroyer (added defense modifier, changed size, changed tech requirement)
Adjusted Light Cruiser (added defense modifier, changed size, changed tech requirement)
Adjusted Cruiser (added defense modifier, changed size, changed tech requirement)
Added Battle Cruiser
Adjusted Battleship (added defense modifier, changed size, changed tech requirement)
Adjusted Dreadnought (added defense modifier, changed size, changed tech requirement)
Adjusted Baseship (added defense modifier, changed size, changed tech requirement)
Added Worldship
Added Ship Construction tech (9)
Added "Scout Construction" Tech (15)
Added "Escort Construction" Tech (15)
Added "Frigate Construction" Tech (15)
Added "Destroyer Construction" Tech (15)
Added "Cruiser Construction" Tech (15)
Added "Battleship Construction" Tech (15)
Added "Dreadnought Construction" Tech (15)
Added "Baseship Construction" Tech (15)
Added "Worldship Construction" Tech (15)
Added Pocket Carrier
Adjusted Light Carrier
Adjusted Carrier
Added "Carrier Hull Construction" main tech tree (6)
Added "Pocket Carrier tech" (10)
Added "Light Carrier Tech" (10)
Added "Carrier Tech" (10)
Added "Strike Carrier Tech" (10)
Added "Fleet Carrier Tech" (10)
Added "Mothership Tech" (10)
Added Light Freighter
Adjusted Small Freighter
Adjusted Medium Freighter
Adjusted Large Freighter
Added Heavy Freighter.
Added "Transport Hull Construction" tech (5).
Added "Light Freighter Construction" tech (10).
Added "Small Freighter Construction" Tech (10).
Added "Medium Freighter Construction" tech (10).
Added "Large Freighter Construction" tech (10).
Added "Heavy Freighter Construction" tech (10).
Added Space Platform.
Adjusted Space Station.
Added Battle Station.
Adjusted Starbase.
Added Worldbase.
Adjusted "Base Construction" tech (5).
Added "Space Platform Construction" tech (10).
Added "Space Station Construction" Tech (10).
Added "Battle Staton Construction" tech (10).
Added "Starbase Construction" tech (10).
Added "Worldbase Construction" tech (10).
Removed "Large Base Construction" tech.
Added "Colony Hull Construction" tech (10).
Added Zero-G Trooper.
Added Orbital Fighter.
Added Intercepter.
Added Deep Space Fighter
Added Heavy Fighter**
Added Battle Squadron.
Adjusted "Fighters" tech (5)
Added "Zero-G Trooper Construction" Tech (10)
Added "Orbital Fighter Construction" tech (10).
Added "Intercepter Construction" tech (10).
Added "Heavy Fighter Construction" tech (10).
Added "Battle Squadron Construction" tech (10).
Adjusted Small Satillite to just Satillite
Removed Medium Satillite
Removed Large Satillite
Adjusted "Satellites" tech (20).
Adjusted Small Weapon Platform to just Weapon Platform.
Removed Medium Weapon Platform.
Removed Large Weapon Platform.
Adjusted "Weapon Platform" tech (20).
Adjusted Small mine to just Mine.
Adjusted "Mines" tech (20).
Adjusted Small Drone to just Drone.
Adjusted "Drones" tech. (20).
Added Infantry Unit Type .
Added Mobile Armor Unit Type.
Added Aircraft Unit Type.
Added Mech Unit Type.
Added Artillery Unit Type.
Added ability to fire into space from planet for Artillery.
Added Deep Space Fighter Unit Type.
Changed Deep Space Fighter to Deep Space Fighter Unit Type.
Added Mobile Armor.
Added Infantry.
Added Artillery.
Added Aircraft.
Added Battlemech.
Adjusted "Troops" Tech (5).
Added "Infantry Construction" tech (10).
Added "Artillery Construction" tech (10).
Added "Mobile Armor Construction" tech (10).
Added "Mech Construction" tech (10).
Removed [10 - - ((Get_Vehicle_Size_Tonnage) / 25)] formula from Mine Cloak ability. (Intent was to have larger mines easier to detect. SEV is unable to process this formula.)
Changed Drone Extra Move ability from based on kt size to based on tech level. (Abilities formula cannot process Get_Vehicle_Size_Tonnage).
Added Troop Unit Type to bypass error generated by racial troop types. (to be removed once racial troop units are done).
-CHON?
-tugboats?
-orbital research?
-add racial ship hulls
-add unique ship hulls
-add enhanced ship hulls
-configure ship sizes accel, speeds, turn, etc
-change Scout from Ship type to special unit type.
-adjust carrier crew requirements based on fighter bay added crew ability.
-add crew requirments to fighter bays?
-add life support requirements to cargo bays?
-change/add life support compnents/enviromental control components.
-reduce combat manuverablity/accel+decel in combat to freighters.
-check for changing Maximu Model Size. Based on kt?
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  #2  
Old December 7th, 2007, 08:52 PM

Spectarofdeath Spectarofdeath is offline
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Default Re: Dark Nova 5 for SEV

Sounds nice, lots of questions, will this be able to work for custom shipsets (due to all the new ship sizes)? I like how you did the ground combat, I think that's the best approach for this game. Tugboats? Will fighters finally be split into space combat suited and ground combat roles (seems that way but thought I would ask for clarification)? Will be a instant dl once it's available.
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  #3  
Old December 8th, 2007, 04:16 AM

bearclaw bearclaw is offline
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Default Re: Dark Nova 5 for SEV

For shipsets, I want to make it as openly available as possible. Since SEV allows for 3 entries per ship size, my plan is to have a Dark Nova-standard shipset type, but also conform to a Neo-Standard (if that materializes for SEV) or even stock shipsets.

The Ground combat idea I can't take credit for. I got the idea and basic template from the Ground Combat Mod (with permission). I don't have the author's name with me now, but full credit has been given within the mod.

Ah, tugboats were something I added late in the evolution of SEIV. Basicly, right from the start of the game you can build a very small ship that has a space yard ability built into the hull. Small ability, about half what a normal SY could do. And the hull is too small to put much of anything else on except C&C and engines. They seem to worked well so there is a very good likelyhood that they will make it into DN5.

Not exactly sure what you mean about the fighters but what I've done so far is have Aircraft troop units be designed for atmospheric combat so they will be better suited than space fighters when fighting in Ground combat. Though I'm sure there will be some tweaking to get that to come across effectively. Hopefully, my beta testers will come up with some suggestions on that
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Potestatem obscuri lateris nescitis
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  #4  
Old December 8th, 2007, 05:57 PM

Spectarofdeath Spectarofdeath is offline
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Default Re: Dark Nova 5 for SEV

Right, thats what I meant if there would ground attack aircraft that are different from space superiority fighters.
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