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  #11  
Old December 5th, 2003, 04:32 AM

tkobo tkobo is offline
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Default Re: how modable ?

Excellent,thank you.I am printing this out as I type.
I really want an "Arthur" type pretender for man.
And no, not the drunk Dudley Moore "arthur"
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  #12  
Old December 5th, 2003, 05:10 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: how modable ?

Quote:
Originally posted by tkobo:
Excellent,thank you.I am printing this out as I type.
I really want an "Arthur" type pretender for man.
And no, not the drunk Dudley Moore "arthur"
Off the top of my head I cant think of a kingly figure. (strange, seems there should be one)

If you pickup the AllView game you can browse thru all 1010 units in the game and write down the ID number to use it.
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  #13  
Old December 5th, 2003, 05:15 AM

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Default Re: how modable ?

A king figure who could summon no/low upkeep knights to him would be very cool and fit the "theme" i'd like for my man games.
Course, i havent won a game as man yet ,but its still fun.
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  #14  
Old December 5th, 2003, 05:31 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: how modable ?

Quote:
Originally posted by tkobo:
A king figure who could summon no/low upkeep knights to him would be very cool and fit the "theme" i'd like for my man games.
Course, i havent won a game as man yet ,but its still fun.
Hmm for that much you would probably have to wait for the mods. I still wouldnt expect to be able to use him in a multiplayer game. But maybe for single play.

For now.... maybe the Paladin would look right (you would want him mounted to lead his knights?). You can assign him a bunch of knights as bodyguards at the start of the game. Even make it a wild mix of every mounted knight figure such as green knight, grey knight, black knight, and the various independent native type knights.
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  #15  
Old December 5th, 2003, 06:03 AM
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Vger Vger is offline
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Default Re: how modable ?

Mr. Osterman,

Thanks so much for the reply. I know that not everything will be done in the first patch (or even the second, etc.). I greatly respect your dedication to your games and your continued developement of them and look forward to being able to do cool things when the tools become available.

I know one of the things I should like to do is make more pretenders from fiction/mythology, particularly Lovecraft. For R'lyeh, we have old N'yalathotep in the game already, but there's the big C himself, as well as many others. I would make these available to Atlantis as well, since there is some crossover.

Again, thanks for all your hard work,
V'ger gone
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  #16  
Old December 5th, 2003, 06:15 AM

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Default Re: how modable ?

Arrghhh-heheheh.

Um, whats this "AllView" ?

How do i assign bodyguards,i remember reading it in the manual ,but cant find it ?

can you explain what settings these eqaute to ?
#scale_chaos 4 3
#scale_lazy 4 3
#scale_unmagic 4 -3

What would the lines be for positive order,productive,magic and life ?

I dont need alot of magic or priest powers for my arthur type.
I would like a beefy physical fighter though.The paladin fits the part in looks,but hes kinda a wimp in physical combat and i dont want my arthur to be a mage type.

He should have a Merlin type I can empower(over time) for the mage role and lots of little priests for the priest power.
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  #17  
Old December 5th, 2003, 07:10 AM

LordArioch LordArioch is offline
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Default Re: how modable ?

By Allview I believe he means the all units map, available at http://www.freewebs.com/sunray_dom2/.
Maybe one of the national mounted heroes will be strong enough to be your Arthur, if not you can always try making your own unit. I think that might work, and there's Dom I documentation on it that probably still applies.
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  #18  
Old December 5th, 2003, 07:18 AM

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Default Re: how modable ?

Cool, thanks i just downloaded it and the search will begin.
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  #19  
Old December 5th, 2003, 10:49 AM

Mortifer Mortifer is offline
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Default Re: how modable ?

Oh man, I can't wait to get the mod tools!
[And the updated mod tools later on.. ]
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  #20  
Old December 5th, 2003, 12:12 PM

tkobo tkobo is offline
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Default Re: how modable ?

How do i make a start position for a country ?
okay, i figured this one out.

How do i dismiss global spells ?

[ December 05, 2003, 10:27: Message edited by: tkobo ]
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