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  #21  
Old December 17th, 2023, 03:26 PM
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Default Re: Foxhole Mod for Steel Panthers WWII

APCalc is not a "live" programme - it does a snapshot of the saved OOB file and so knows you are working on say OB 007 so doesent reload it unless you manually change OOB and subsequently reload OB 007.

So do as Don suggested, and it will pick up your just-made changes without requiring a complete closedown and restart of the programme.
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  #22  
Old April 16th, 2024, 09:54 PM

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Default Re: Foxhole Mod for Steel Panthers WWII

Depending on what all changes with the upcoming (FINAL?!) patch I should be good to finally drop this in June. Unsurprisingly distractions (health and battletech related) have kept me from finishing this, but sitting down and grinding away at the balancing I've come to really enjoy balancing the numbers. No new pictures, just.. Well, a lot of number crunching to do.
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  #23  
Old May 28th, 2024, 12:29 AM

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Default Re: Foxhole Mod for Steel Panthers WWII

I'm running into an issue that hopefully Don or Andy can help me with. I just reinstalled Paintshop Pro 7 after having a harddrive issue, and now whenever I try to load up the Steel Panthers Palettes it states that these are not valid palettes. Any fix for this?

Update: I am a spectacular moron. I forgot that going into the lbm file itself will generate a palette that I can save. Ignore me!
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  #24  
Old May 28th, 2024, 08:31 AM
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Exclamation Re: Foxhole Mod for Steel Panthers WWII

Quote:
Originally Posted by lukerduker123 View Post
I'm running into an issue that hopefully Don or Andy can help me with. I just reinstalled Paintshop Pro 7 after having a harddrive issue, and now whenever I try to load up the Steel Panthers Palettes it states that these are not valid palettes. Any fix for this?

Update: I am a spectacular moron. I forgot that going into the lbm file itself will generate a palette that I can save. Ignore me!

IDK why your new install of PSP7 would reject your old Palettes as I have never had that problem and I use PSP 7.04

BUT......... those palettes are in the game

Game Data/ Design/Palettes

and they should work for you because they were made with my copy of PSP7

That said an LBM WILL give you a palette from the game but it is not the Icon palette. There is a palette in the game that gives the full game palette that includes the colour cycling ones used by water and smoke and a slightly different one for colour photo LBM's where we do not want the cycling colours and another for regular B&W LBM's and a different one for Icons and they are all slightly different as their intended purpose is different. We do not want the full palette used for icons and risk getting a colour that is coded as part of the water or smoke animation

If you use the LBM pallete for your icons you may see they do not display in the game the way you expect ( as well the palette I use to create B&W LBM's is different than the one included with the game ...it has fewer colours I don't want than the standard B&W LBM palette

The palette that PSP reads is a series of numbers in a TXT file that is saved as a .PAL

This is the master Icon PAL. Copy this and past it as is and save as a TXT file (like Notepad ----do NOT use Word for this !!! ) then rename .TXT to .PAL
\
IMPORTANT...... LEAVE ONE MORE SPACE after the last 255 225 225 or you WILL get the "Not a valid PAL" message
Like this



JASC-PAL
0100
256
0 0 0
23 23 23
43 43 43
67 67 67
91 91 91
115 115 115
139 139 139
159 159 159
183 183 183
207 207 207
231 231 231
255 255 255
75 75 151
43 207 51
255 200 0
195 0 0
227 203 147
231 191 147
219 195 135
211 183 127
219 175 131
207 171 119
211 163 115
211 159 111
195 155 107
179 159 103
187 171 115
195 183 131
183 139 95
191 135 87
195 139 91
171 147 87
159 135 75
151 123 63
159 103 71
171 111 67
167 99 59
143 87 55
135 87 51
131 103 51
235 226 165
115 79 39
111 83 39
91 67 35
91 67 35
91 67 31
75 55 27
71 51 23
63 39 23
47 31 15
35 27 15
39 35 27
23 15 7
0 31 0
7 63 0
11 87 0
7 111 0
7 135 0
7 163 0
87 107 23
99 103 15
98 103 21
113 118 36
129 134 52
133 138 56
147 152 70
164 169 87
178 184 108
183 119 79
175 123 83
115 127 23
99 119 35
75 91 27
71 83 0
67 67 0
84 89 7
55 11 0
231 227 219
199 195 191
167 163 159
135 131 127
99 99 95
67 67 63
35 35 31
243 241 245
227 223 231
199 191 207
171 155 179
143 123 155
200 110 70
48 64 0
54 70 6
63 79 15
72 88 24
79 95 31
92 108 44
99 115 51
110 126 62
123 139 75
144 160 96
151 163 199
139 155 187
131 143 171
119 131 159
107 119 143
99 107 131
87 99 115
75 87 99
67 75 87
55 63 71
43 51 59
35 43 43
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
151 135 99
151 127 99
143 127 91
139 119 83
143 115 87
135 111 79
139 107 75
139 103 75
127 103 71
119 103 67
123 111 75
127 119 87
119 91 63
127 91 59
127 91 59
111 99 59
103 91 51
99 83 43
103 67 47
111 75 47
111 67 39
95 59 39
91 59 35
87 67 35
107 87 67
75 51 27
75 55 27
59 47 23
59 47 23
59 47 23
51 39 19
47 35 15
43 27 15
31 23 11
23 19 11
27 23 19
15 11 7
0 23 0
7 43 0
7 59 0
7 75 0
7 91 0
7 107 0
59 71 15
67 67 11
71 67 0
77 82 0
91 91 0
95 95 0
103 103 0
109 114 32
123 128 46
119 79 51
115 83 55
75 83 15
67 79 23
51 59 19
47 55 0
47 47 0
59 59 0
39 7 0
131 127 123
111 111 107
95 95 91
75 75 71
59 59 55
39 39 39
23 23 23
151 147 151
135 127 139
119 111 123
107 95 111
91 75 99
144 75 44
25 37 0
37 49 11
49 60 23
60 71 35
71 82 47
82 93 58
93 103 69
119 129 95
142 152 118
165 176 141
99 107 131
91 99 123
83 95 111
79 87 103
71 79 95
63 71 83
55 63 75
51 55 67
43 51 55
35 43 47
31 35 39
23 27 31
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
255 225 225


Which version of PSP7 does your copy show?
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Last edited by DRG; May 28th, 2024 at 09:04 AM..
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  #25  
Old June 5th, 2024, 11:52 PM

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Default Re: Foxhole Mod for Steel Panthers WWII

Howdy! I tried what was instructed, but I still get the 'not a valid PAL' issue. This is real odd. This is also what it shows me when I open up the 'about paintshop pro' tab.

Quick EDIT: I was using the PAL files from the SHPedit folder. Whoops. Swapping over to the palettes in designs I found the original palette I started using two years ago. I saved that palette as a 'color swatch' in aseprite and sent a copy to the artist that's done most of the heavy unit lifting here. Whoops.
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  #26  
Old June 6th, 2024, 07:46 AM
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Default Re: Foxhole Mod for Steel Panthers WWII

Quote:
Originally Posted by lukerduker123 View Post
Howdy! I tried what was instructed, but I still get the 'not a valid PAL' issue. This is real odd. This is also what it shows me when I open up the 'about paintshop pro' tab.

Quick EDIT: I was using the PAL files from the SHPedit folder. Whoops. Swapping over to the palettes in designs I found the original palette I started using two years ago. I saved that palette as a 'color swatch' in aseprite and sent a copy to the artist that's done most of the heavy unit lifting here. Whoops.

The PAL in the Shpedit folder is set up for for Shpedit. I had never tried using it with PSP until just now and it does indeed give the " not valid" message but as I said that pal is set up specifically for SHPEDIT and was never intended to be used by PSP but the ones in Game Data/ Design / Palette were

What you show with that screenshot is the same version of PSP I use and that uses the PAL's that are in Game Data/ Design / Palettes just fine so yours should too

WHY it does not is beyond weird

I just tried this one and it works perfectly...... as it has done many , many times. Try it with your copy as yours *may* have been corrupted somehow

( I had to zip it up as "PAL" is not a valid extension on the forums)
Attached Files
File Type: zip JASC_WINSP_ICON_PALETTE.zip (1.1 KB, 5 views)
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Last edited by DRG; June 6th, 2024 at 08:01 AM..
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  #27  
Old June 6th, 2024, 07:33 PM

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Default Re: Foxhole Mod for Steel Panthers WWII

I'm sorry, I didn't clarify better -- I swapped to the PAL files shown in the Designs folder and it works perfectly now. Everything's a-okay. Sorry about the confusion!
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  #28  
Old June 8th, 2024, 10:10 PM

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Default Re: Foxhole Mod for Steel Panthers WWII

So here's a stupid question, but what do y'all think of these unit cards? I tried posing some 3D models or using old war footage, but it didn't jive well with me, either looking too bad or the contrast being off. Instead I decided to go for the "Men of War" approach.



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