.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old April 30th, 2008, 08:16 PM

sgqwonkian sgqwonkian is offline
Sergeant
 
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
sgqwonkian is on a distinguished road
Default Incorrect checksum for freed object

The most recent crash had the following error messages just after the list of fleets it had chosen:
Quote:
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
*** malloc[431]: error for object 0x2a9d800: Incorrect checksum for freed object - object was probably modified after being freed; break at szone_error
*** malloc[431]: error for object 0x2a2d600: Incorrect checksum for freed object - object was probably modified after being freed; break at szone_error
Fatal signal: Bus Error (SDL Parachute Deployed)
Killed
Anyone know what that means? Any pointers on how I can avoid an Incorrect checksum for a freed object? I don't remember freeing any objects. It's all urluquaian to me.
__________________
WW:RTIS & modding: http://transitivegaming.blogspot.com...abel/WW%3ARTIS
Other gaming stuff: http://transitivegaming.blogspot.com
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.