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  #1  
Old October 3rd, 2003, 04:54 AM

Renegade 13 Renegade 13 is offline
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Default Mission difficulties/possible bug

Well, I seem to have encountered a little bit of a difficulty with the freighter escort mission in the demo. First I made enough money to upgrade to a Mark III Cruiser, then I headed off to get my mission briefing and start the mission. I get there, fight off a lot of the pirates attacks, find the freighter, fight off some more attacks, never leave the ***** alone, and then, to my eternal surprise, a message pops up saying that I failed to protect the Baumont from destruction. I don't understand this because it's sitting there right in front of me. No hull damage, only some minor shield damage. Would this be a bug, or am I doing something wrong?? Help, please??
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  #2  
Old October 3rd, 2003, 05:09 AM
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Default Re: Mission difficulties/possible bug

I wish I could help. I still haven't been able to survive that mission. Maybe I need a few more experience levels...

[ October 03, 2003, 13:41: Message edited by: Wydraz ]
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  #3  
Old October 3rd, 2003, 05:30 AM
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Default Re: Mission difficulties/possible bug

In that particular mission, you are supposed to kill all the pirates, rather than simply protect the ship.

Sneaking past the pirates doesn't quite "send a message" like a slaughter of your enemies would
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Old October 3rd, 2003, 03:13 PM
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Default Re: Mission difficulties/possible bug

Quote:
Originally posted by Suicide Junkie:
In that particular mission, you are supposed to kill all the pirates, rather than simply protect the ship.

Sneaking past the pirates doesn't quite "send a message" like a slaughter of your enemies would
When I first did the mission (in my lowly mark I destroyer) I destroyed all the pirates in the system and still it failed me. I haven't played through a second time yet, but I will do that and try again to see if I succeed this time through.
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Old October 3rd, 2003, 03:36 PM

Renegade 13 Renegade 13 is offline
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Default Re: Mission difficulties/possible bug

Quote:
Originally posted by Suicide Junkie:
In that particular mission, you are supposed to kill all the pirates, rather than simply protect the ship.

Sneaking past the pirates doesn't quite "send a message" like a slaughter of your enemies would
Well, if that's the case, why doesn't it say "protect the freighter AND destroy all pirate ships"? Plus, you don't really want to leave the ship alone to go hunt pirates. Freighters seem to have an annoying habit of trying to get themselves blown to pieces by pirates if you leave them alone. But in any case, thanks for the help

[ October 03, 2003, 14:38: Message edited by: Renegade 13 ]
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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Old October 3rd, 2003, 05:36 PM
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Default Re: Mission difficulties/possible bug

I agree that the wording could be altered to make it clearer.
Does the demo allow you to change the entry for it?
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  #7  
Old October 3rd, 2003, 10:22 PM
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Default Re: Mission difficulties/possible bug

My first time I lost but the second time I did it I just attacked all the pirates ships all I can say is hang in there
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Old October 4th, 2003, 12:22 AM

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Default Re: Mission difficulties/possible bug

Quote:
Originally posted by Suicide Junkie:
I agree that the wording could be altered to make it clearer.
Does the demo allow you to change the entry for it?
I'm not sure if the demo will let me or not. It's definitely something to try. But it really doesn't matter anymore 'cause now I know what I have to do!! (blow hell out of some pirates ) And that's always lots of fun.
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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Old October 4th, 2003, 07:50 PM

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Default Re: Mission difficulties/possible bug

After hearing that, prehaps you are saposed to fail it, as the guy gives you a mission to do 3 mercinary missions if you do so. I keep fialing it because it runs ahed when im trying to enggage the damn pirates, At least thats why I thought I failed it.
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Old October 4th, 2003, 09:46 PM

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Default Re: Mission difficulties/possible bug

Quote:
Originally posted by Hunter0000:
After hearing that, prehaps you are saposed to fail it, as the guy gives you a mission to do 3 mercinary missions if you do so. I keep fialing it because it runs ahed when im trying to enggage the damn pirates, At least thats why I thought I failed it.
Well, I made a few special modifications to the demo on my computer, and once I did that I made it through all right. (I reduced the cost of a Mark III Cruiser down to 1 and raise the tonnage to 7000 ) To make a long story short, I went to the system, didn't even bother finding the freighter, then went a-huntin' for the pirates. I blew three of them away from one particular clan, and that won the mission for me. (only because the time ran out and the freighter was still safe.)

PS: They still give you 3 mercenary missions to do whether you fail the escort mission or not. Only the message your Freeport Contact gives you changes.
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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