.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #1  
Old November 14th, 2003, 01:52 AM

wilhil wilhil is offline
Sergeant
 
Join Date: Sep 2003
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
wilhil is on a distinguished road
Default point defense

Hi

on my ship i currently have 2 lvel 15 point defence cannons, I was wondering do i need to have 2? they both seem to fire at the same thing then miss the second missile, so I was wondering is it good enough just having one?

Thanks
Reply With Quote
  #2  
Old November 14th, 2003, 04:55 AM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: point defense

Well, that's a matter of opinion. Personally, I have 4 PD cannons on my ship, but I'm paranoid. One probably would work just fine. The only advantage I can think of is that with more PD cannons, your reload rate won't matter as much, as you will always have one cannon ready to fire.

It's a bit of bad design that all your PD cannons will fire at the same torpedo until it is destroyed. It'd be a lot better if they'd each target a different torpedo. As this is the case, one should do, but if you want to be totally safe, two is great.

Renegade
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #3  
Old November 14th, 2003, 08:24 PM

Antra Antra is offline
Private
 
Join Date: May 2003
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Antra is on a distinguished road
Default Re: point defense

I have 3 PD right now. I find that when I have two Xiati battleships firing broadsides at me, and I'm running around just barely outrunning the torpedoes, that the PD cannons all fire at once...and destroy all the torpedoes that were lined up nicely :-p. So yeah, it kinda stinks that they don't target different warheads but the advantage is that you can destroy lots of missile weapons that are close together.
Reply With Quote
  #4  
Old November 15th, 2003, 11:27 AM

Wydom@ker Wydom@ker is offline
Private
 
Join Date: Nov 2003
Location: Australia
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
Wydom@ker is on a distinguished road
Default Re: point defense

I am running 5 PD units. 1 on each corner, or as close to the corners as the hull slots allow and 1 in the center of the back. I've observed that torps all seem to be heat seekers as they do their best to hit in the engine region, thus 3 at the back seems to handle almost all incoming torps.
__________________
Winners never Quit, Quitters never Win
Reply With Quote
  #5  
Old November 15th, 2003, 04:57 PM

Antra Antra is offline
Private
 
Join Date: May 2003
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Antra is on a distinguished road
Default Re: point defense

So the placement of the PDC in the hul determines where the weapon shoots from? Jeeze...wish I knew that earlier And here I was sticking one in the Inner Hull slots to ensure its safety when for maximum effectiveness I should be putting it on the corners...
Reply With Quote
  #6  
Old November 15th, 2003, 07:57 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: point defense

Quote:
Originally posted by Wydom@ker:
I am running 5 PD units. 1 on each corner, or as close to the corners as the hull slots allow and 1 in the center of the back. I've observed that torps all seem to be heat seekers as they do their best to hit in the engine region, thus 3 at the back seems to handle almost all incoming torps.
Actually, they're just following. Unlike real missiles, they make no attempt to lead you, just to follow your manuvers.

This gets really fun when you mod in directed torps, which take time to turn.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.