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  #11  
Old November 9th, 2007, 02:35 PM
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Default Re: SE:V v1.61 History

Aaron is shooting for a Monday release, barring any 11th hour bugs.
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  #12  
Old November 9th, 2007, 02:41 PM

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Default Re: SE:V v1.61 History

Quote:
11. Added - Formula function "get_empire_ability_facility_count".
12. Added - Formula function "get_empire_specific_facility_count".
13. Added - Formula function "get_empire_queues_ability_facility_count".
14. Added - Formula function "get_empire_queues_specific_facility_count".
Excellent. I was supprised to see that he even worded these functions exactly as I did in my email to request them.
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  #13  
Old November 9th, 2007, 03:06 PM
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Default Re: SE:V v1.61 History

See, this is what customer service looks like. Pretty much all the problems with it come down to lack of manpower.
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  #14  
Old November 9th, 2007, 03:26 PM

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Default Re: SE:V v1.61 History

And for those who think Aaron doesn't listen to people who aren't the elite tester group, this goes to show that he does. As I just got started with SE a month ago or so.
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  #15  
Old November 13th, 2007, 06:18 PM
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Default Aaron listens to newbies

Kazdar only had at most SEVEN (7) posts, and Aaron did exactly as he requested. Maybe Aaron listens to newbies MORE than old-timers. Cause they're fresh customers, you know? Like the husband who makes changes for his new wife that, if he had done for his ex, would have kept him from divorce.
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  #16  
Old November 13th, 2007, 06:35 PM

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Default Re: Aaron listens to newbies

Well, yeah, I've sent him a fair number of emails about the UI for SEV, and I don't think it's ever changed...still 'ugh'...

And that mythical scenario editor would be very appreciated as well, ayup.
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  #17  
Old November 13th, 2007, 11:13 PM
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Default Re: Aaron listens to newbies

Undoubtably the difficulty of the change is also a factor.
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  #18  
Old November 14th, 2007, 03:52 PM
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Default Re: Aaron listens to newbies

Well, the UI is basically the same as ever, but many details HAVE changed. It is definitely improved compared to the initial release. But if you simply can't stand the overall design of the SEV UI, then yeah, you've got a point. But as Narf says, the difficulty of the request affects the response. For example, hexagons don't fit our PC monitors as cleanly as SEIV squares did, but changing that would require re-coding most of the game (not to mention changing gameplay substantially). So Aaron's not going to do that. (Anyway, hexagons are way better. Most games use them.) Unfortunately that means if you want to see entire systems without mousing around, the only solution is to buy a bigger monitor.

Now, the scenario editor, on the other hand, is shamelessly overdue -- years overdue, actually. C'MON AARON! GET ON THE BALL!! (Does yelling help?) Seriously, lots of work-arounds have been suggested that (sorta kinda) give you some scenario-building capability. Do a search for "scenario."
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  #19  
Old November 14th, 2007, 05:54 PM

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Default Re: Aaron listens to newbies

Well, over a year ago I did say that I would wait and see how Aaron took SEV and fixed it...so I guess it's time to put up or shut up.

I remain very disheartened by the reported state of the AI, the lack of a scenario editor and map editor, and, most especially, the UI (even with a 1920 * 1200 monitor, it still sucks)...

But, well, maybe if I use Balance mod, it'll all work out...

Maybe I'll even try and find a SEV Balance Mod PBW game...

Thanks,

AMF
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  #20  
Old November 15th, 2007, 02:19 AM
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Default Re: Aaron listens to newbies

AMF

You're not the only one who feels that way about all the things you mentioned especially the UI.
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