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  #1  
Old November 23rd, 2006, 02:20 AM

Epaminondas Epaminondas is offline
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Default Another newbie question: Re: Damage calculation

Ok, I promise not to post another newbish game mechanics question for awhile after this one, so please indulge me one more time! Besides, I am sure that once I get the full game, 1) I will be too busy playing to pester you guys; and 2) most of my questions will be answered within the manual that accompanies the game.

Ok, here's the question: Basically, how is damage calculated in relation to Protection? Let's say a unit has 10 strength and 10 damage weapon. So I assume the total damage is 20, no? Further, say he hits a unit with a Protection of 15.

What happens? I read at the Wikipedia page for Dom III that protection "subtracts" from the weapon damage and strength. So does that mean that the unit with a Protection of 15 will be dealt 5 damage in general from the unit that has 20 total damage potential (weapon damage plus strength)?

What other variables go into this calculation? Is there a "crit" hit in Dom III?

Thanks in advance, and I really did try to find the answer online, even poring over Sunray's website
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Old November 23rd, 2006, 03:56 AM
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Arralen Arralen is offline
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Default Another newbie question: Re: Damage calculation

Maybe you really should read the manual ... page 74ff

To learn what "DRN" is, please check page 4f

Thanks.

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Old November 23rd, 2006, 05:26 AM

Shovah32 Shovah32 is offline
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Default Another newbie question: Re: Damage calculation

Well from the sounds of things he dosnt have it yet as he said he didnt have the full game. IIRC the majority of random values are 2d6oe(generally values between 2 and 12 are generated although results vary)
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Old November 23rd, 2006, 09:42 AM

llamabeast llamabeast is offline
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Default Another newbie question: Re: Damage calculation

There's a thing called a DRN (a Dominions Random Number), which is used for almost everything.

To produce a DRN:
- Roll 2 dice
- Add them, _but_, if either of them is a 6, count it as a 5, and roll it again, adding the new total. Repeat as necessary.

So, as an example:
- You roll a 6 and a 4
- That totals 9, but you need to roll the 6 again
- You get another 6! Now on 14, roll again.
- You get a 2. Final total 16.

So it's pretty much like rolling two dice, but _can_ get really high.

Combat damage is: Your Total - Their Total.
Your Total is: Strength + Damage + DRN
Theirs is: Protection + DRN.

So in the case you describe, you'd expect an average of 5 damage, but there's a chance of getting 0 (if they roll better than you) and there's no upper limit to how much damage you can do if you're really lucky.
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