.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 14th, 2010, 02:27 PM
Atreidi's Avatar

Atreidi Atreidi is offline
Sergeant
 
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
Atreidi is on a distinguished road
Bug Nagot gick fell! build: bad f

Any of you know what this means?
I've had to restart a couple of games now because this Error appears after a 20 - 30 turns into a game. It might be one of the mods I've created or added but which one? How can I pinpoint were the problem is whithout having to trouble shoot it by removing mod after mod?
Reply With Quote
  #2  
Old April 14th, 2010, 02:58 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Nagot gick fell! build: bad f

try running with the -dd switch on to create a debug file. That should tell you (probably right at the end of it) abit more about the error
Reply With Quote
The Following User Says Thank You to Gandalf Parker For This Useful Post:
  #3  
Old April 14th, 2010, 02:59 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Nagot gick fell! build: bad f

Has to do with fort building. Tried the forum search?

Maybe involving underwater nations, or mercenaries.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
The Following User Says Thank You to lch For This Useful Post:
  #4  
Old April 14th, 2010, 03:05 PM
Atreidi's Avatar

Atreidi Atreidi is offline
Sergeant
 
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
Atreidi is on a distinguished road
Default Re: Nagot gick fell! build: bad f

Quote:
Originally Posted by Gandalf Parker View Post
try running with the -dd switch on to create a debug file. That should tell you (probably right at the end of it) abit more about the error
How do I do this?
Where do I add the -dd?
How were will I find the debug files?


Another question. I created a couple of mod nations that are NOT UW nations, yet I do have the #uwfort 14 and #deepfort 14 command on their respective dm files. Will this cause the error if that AI controlled land nation tried to build a fort under water?

Thanks

Last edited by Atreidi; April 14th, 2010 at 03:19 PM..
Reply With Quote
  #5  
Old April 15th, 2010, 05:41 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Nagot gick fell! build: bad f

Sounds likely.
Reply With Quote
  #6  
Old April 15th, 2010, 10:49 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Nagot gick fell! build: bad f

Quote:
Originally Posted by Atreidi View Post
How do I do this?
Where do I add the -dd?
How were will I find the debug files?
This should help explain.
http://forum.shrapnelgames.com/showthread.php?t=44262

To get more specific, particularly about where to find the debug file, we would need to know what operating system you have. Windows? Mac? Linux? and what flavor of that OS?
Reply With Quote
  #7  
Old April 15th, 2010, 11:16 AM
Atreidi's Avatar

Atreidi Atreidi is offline
Sergeant
 
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
Atreidi is on a distinguished road
Default Re: Nagot gick fell! build: bad f

Quote:
Originally Posted by Sombre View Post
Sounds likely.
I removed the #uwfort 14 and #deepfort 14 commands from the non-UW nations and there has not been a problem. This might have been the problem.
Reply With Quote
  #8  
Old April 15th, 2010, 11:27 AM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Nagot gick fell! build: bad f

I use #uwfort with a modded land nation and it works fine. I've had the same error you have with a water nation and I figured out how to fix it, but it has been so long ago I can't remember how I did it. Let me think on it a while and I may have a fix for you that will allow you to use those tags again.

In the meantime try using only the #uwfort 14 and see if you get the error.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #9  
Old April 15th, 2010, 09:31 PM

Mondaiji Mondaiji is offline
Private
 
Join Date: Apr 2010
Posts: 2
Thanks: 37
Thanked 0 Times in 0 Posts
Mondaiji is on a distinguished road
Default Re: Nagot gick fell! build: bad f

It's probably unrelated but anyway.

I had a crash wit Nagot gick ... placement or something like that.

A solution for me was to make the log and find out what battlemap is the last to be loaded.
Now i did a backup of the map cave in my case, deleted the original and made a copy of a plain map renameing this one into cave. Now i could make the "bugy" turn and undo my changes to the battlemaps.

Ermor had something like 8k units that didnt work with the cave battlemap so i guess its unrelated :/
Reply With Quote
  #10  
Old April 16th, 2010, 12:02 AM
Atreidi's Avatar

Atreidi Atreidi is offline
Sergeant
 
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
Atreidi is on a distinguished road
Default Re: Nagot gick fell! build: bad f

Quote:
Originally Posted by Mondaiji View Post
It's probably unrelated but anyway.
I hope not. It will suck if the game crashes again once I'm in turn 250.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.