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  #2351  
Old April 3rd, 2004, 01:09 PM

BlackRose BlackRose is offline
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Default Re: STM "Final v1.7.5" Discussion

Borg Drone Tech can be researched past level 3 with no results for 4 or 5 (not going to research in any further mmm k )
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  #2352  
Old April 3rd, 2004, 01:14 PM
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Atrocities Atrocities is offline
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by BlackRose:
Borg Drone Tech can be researched past level 3 with no results for 4 or 5 (not going to research in any further mmm k )
This might be a remant of an older Version. Don't worry about it. It gives the AI something to do.

Will address in the next Version.
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  #2353  
Old April 3rd, 2004, 03:06 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
You are all my beta testing ginny pigs
That is unprecedented situation in science when guinea-pigs report themselves what was wrong with Last experiment and demand for more.
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  #2354  
Old April 3rd, 2004, 04:05 PM
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Default Re: STM "Final v1.7.5" Discussion

I'm really sorry Atrocities, but where are errors in 1.7.0 with Dominion, Klingon, Tholian and Romulan Dreadnought mounts:

Long Name := Dominion Dreadnought Mount
...
Vehicle Size Minimum := 1800 (size in game 1300kt)
Vehicle Size Maximum := 1800

Long Name := Klingon Dreadnought Mount
...
Vehicle Size Minimum := 1600 (size in game 1300kt)
Vehicle Size Maximum := 1600

Long Name := Romulan Dreadnought Mount
...
Vehicle Size Minimum := 1200 (size in game 1250kt)
Vehicle Size Maximum := 1200

Long Name := Tholian Dreadnought Mount
...
Vehicle Size Minimum := 1000 (size in game 1200kt)
Vehicle Size Maximum := 1000

and Tholian Energy Mount STILL doesn't affect Tholian Energy Web, it doesn't affect even Tholian Cascade Disruptor now:

Long Name := Tholian Energy Mount
...
Comp Family Requirement := 3544, (nothing after comma, it seems you forgot to add families)

I suppose this line shold look like this:
Comp Family Requirement := 3544,3334,1688
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  #2355  
Old April 3rd, 2004, 06:42 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
You are correct in that regard. Stock is more balanced. However most players won't see a benifit from capturing other races ship until later in the game. (Hopefully)
Indeed Atrocities, I'm rarely usssing ship capture in stock games, but with your mod I'm always do some Roll playing.
And the most honorable way for a Klingon to kill your enemy is by Batleth instead of Disruptors, although they are very pleased when they blow you to peace, no matter in which way.....
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  #2356  
Old April 3rd, 2004, 08:30 PM

Renegade 13 Renegade 13 is offline
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Default Re: STM "Final v1.7.5" Discussion

Hey Atrocities, thanks a lot for the info about upgrading from 1.66 to 1.70. Very helpfull indeed.

Also, if you ever want some of the pressure taken off the constant revisions and tweakings to the mod, I would be more than happy to help you out. If you want me to do some work for you, just send me the files and tell me what to do. I'll get it done as soon as possible, and you could spend your free time on somthing else maybe??
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  #2357  
Old April 3rd, 2004, 09:03 PM
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Default Re: STM "Final v1.7.5" Discussion

Thanks Renegade 13. I can always use the help. TNZ has been very helpful as have all the beta tester and people playing the mod in general.

Any help on improving the Ai is always appreciated. We really don't need AI for a PBW game, so I kind of put it on the back burner until I could get the mod PBW ready and stable. (Stable being no major bugs that would alter or effect game play in such a way that could be considered an exploit.)

1.7.0 puts into the PBW park now. The weapons have all been rebalanced. The sensor issues have been addressed. The mounts are working ok, and the races are doing rather well in SP games aside from some quirks.

I am very hopeful that this Version or 1.7.1 will be the pbw Version.

We have one bug report in already, but it is not a major one.
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  #2358  
Old April 4th, 2004, 12:14 AM

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Default Re: STM "Final v1.7.5" Discussion

I'd suggest either making weapons a tad more powerful or armour a tad less powerful. As it is You can still bLast thru shields with relative ease but when it comes to armour most weapons just arnt powerful enough to penatrate them. When you do get thru your left with the feeling that armour may be more affective than shielding all together!

Note these is 1.69 Version I havnt tried it with the new mounts yet.

Also the supply usage for the Borg ripper beam seams quite steep as it doesnt penetrate either shields or armour and cannot fire on anything but ships and planets, compared to the Borg Tachyon gun which takes far less supplies and skips shields and can fir on anything, tho with less range and fire power.

I do somewhat agree about weapon range now, as you often have to get right up close in order to have a decent % of hitting your target with Torps, etc.
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  #2359  
Old April 4th, 2004, 12:43 AM

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Default Re: STM "Final v1.7.5" Discussion

Please Ignore.

[ April 03, 2004, 22:57: Message edited by: Renegade 13 ]
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #2360  
Old April 4th, 2004, 01:11 AM
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Default Re: STM "Final v1.7.5" Discussion

Thanks

I toned down the armor in one of the Version. I can drop them even more if need be. I need more feed badk though.

Thanks again guys.
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