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  #221  
Old August 27th, 2009, 11:51 PM
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Default Re: Pyrothere - LA slowpace - Game on!

Interesting, only four more players need to submit a turn and its been almost 24 hours I think.
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  #222  
Old September 4th, 2009, 10:42 AM
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Default Re: Pyrothere - LA slowpace - Game on!

Though it hasn't been that many turns since I last conducted diplomacy, it certainly has been a long while in actual time. I was also recently forced to clear out my inbox.

So for the sake of making things easy on me, please contact me if we have a standing NAP. Thanks.
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  #223  
Old September 20th, 2009, 05:35 AM

Agema Agema is offline
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Default Re: Pyrothere - LA slowpace - Game on!

Sorry to a bit throw toys out of pram, but I'm switching to AI if you can't find a sub.

The reason? Pretty much my entire army has just been wiped out largely because the AI, in it's great and glorious wisdom, declined to cast the one, critical spell I'd scripted it to that was entirely necessary - and yes, I had all the gems and paths I needed.

If the AI won't cast it, I can't possibly fight Ermor with any hope winning, and I'm just a little bit too pissed off to bother going through a long and protracted death.
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  #224  
Old September 20th, 2009, 05:42 AM

AlgaeNymph AlgaeNymph is offline
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Default Re: Pyrothere - LA slowpace - Game on!

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Pretty much my entire army has just been wiped out largely because the AI, in it's great and glorious wisdom, declined to cast the one, critical spell I'd scripted it to that was entirely necessary.
What spell was that?
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  #225  
Old September 20th, 2009, 12:56 PM

Illuminated One Illuminated One is offline
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Default Re: Pyrothere - LA slowpace - Game on!

Pangea is staling to death, too.
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  #226  
Old September 20th, 2009, 02:09 PM

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Default Re: Pyrothere - LA slowpace - Game on!

Relief. N1 mage, communioned with 8 slaves (+3), given 2 gems, one to get to n5, 1 to cast relief. And the AI cast swarm. I may still have lost the battle even it were cast, but at least my losses would have been something less than completely catastrophic.
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  #227  
Old September 20th, 2009, 02:15 PM

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Default Re: Pyrothere - LA slowpace - Game on!

Oh yes, that would've been the perfect counter to Rigor Mortis. Instead, the AI decided to be stupid and make it easy for me.
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  #228  
Old October 4th, 2009, 06:00 PM
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Default Re: Pyrothere - LA slowpace - Game on!

Huarg. I got a corrupt turn file. What shall I do?
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  #229  
Old October 4th, 2009, 06:05 PM
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Default Re: Pyrothere - LA slowpace - Game on!

Request a turn resend from llamaserver. See if that helps.
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  #230  
Old October 5th, 2009, 05:42 AM
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Default Re: Pyrothere - LA slowpace - Game on!

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Originally Posted by AreaOfEffect View Post
Request a turn resend from llamaserver. See if that helps.
Didn't help. It's still corrupted...
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