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  #71  
Old April 11th, 2010, 05:02 PM
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Default Re: Modding tips and tricks

if a make a creature with:
#copystats 1389 the monster who lose 10% of it's hp any month outside his home
#noheal
#magicbeing

will i get a monster who lose 1 hp each month outside his home but will be healed to 100% inside a lab?
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  #72  
Old April 12th, 2010, 08:37 AM

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Default Re: Modding tips and tricks

I believe so, yes.
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  #73  
Old April 16th, 2010, 06:06 PM
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Default Re: Modding tips and tricks

Is it possible to create a monster that kills undead in the province he is in like the site do?
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  #74  
Old April 16th, 2010, 06:18 PM

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Default Re: Modding tips and tricks

Nope.
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  #75  
Old April 17th, 2010, 10:32 AM
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Default Re: Modding tips and tricks

Quote:
Originally Posted by Swan View Post
if a make a creature with:
#copystats 1389 the monster who lose 10% of it's hp any month outside his home
#noheal
#magicbeing

will i get a monster who lose 1 hp each month outside his home but will be healed to 100% inside a lab?
It doesn't work, the monster doesnt'lose any hp
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Please, do not pretend me to draw, the one-eyed, armless, drunken monkey who is teaching me to draw says i will never be able to.

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Nameless city expansion pack feat. swan's herd
Venexia, the most serene republic
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  #76  
Old April 27th, 2010, 01:10 PM
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Default Re: Modding tips and tricks

I think there is a bug:
in order to obtain a monster with "dies away from home", you have to use
#selectmonster and #makemonster5 using it's name, not his number
1389-->it doesn't work
"blood lord"--> it works
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Please, do not pretend me to draw, the one-eyed, armless, drunken monkey who is teaching me to draw says i will never be able to.

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  #77  
Old May 2nd, 2010, 08:40 AM
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Default Re: Modding tips and tricks

#newspell
#name "The Burning Trail2"
#descr "The Burning Trail2"
#school -1
#researchlevel 0
#path 0 0
#path 1 5
#pathlevel 0 3
#pathlevel 1 3
#effect 10001
#damage 2102
#nreff 8
#end


#newspell
#name "The Burning Trail"
#descr "The mage travels to the infernal planes and follows the burning trails to find and submit a flock of Nightmares. Once done, he summons a group of wights to mount some of the Mares."
#school 0
#researchlevel 7
#path 0 0
#path 1 5
#pathlevel 0 3
#pathlevel 1 3
#effect 10001
#fatiguecost 3200
#damage 2101
#nreff 4
#nextspell "The Burning Trail2"
#end





why doesnt this spell work ? it only creates the initial 4 units, but not the nextspell ones.
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  #78  
Old May 2nd, 2010, 11:02 AM
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Default Re: Modding tips and tricks

Doesn't nextspell work only for already existing spells?
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Please, do not pretend me to draw, the one-eyed, armless, drunken monkey who is teaching me to draw says i will never be able to.

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  #79  
Old May 2nd, 2010, 11:45 AM
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Default Re: Modding tips and tricks

Weird. Apparently the spell does work as intended, summoning 12 units, 4+8. Whats funny is that the spells description only shows number of effects 4. Apparently subspells effects are calculated beforehand.
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  #80  
Old May 3rd, 2010, 08:17 AM
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Default Re: Modding tips and tricks

How do I script a ritual that will summon a random commander from a list?

Do I just add more #damage commands for each different commander I want to be included in the random list? Is there a specific #effect command? TNX.

Last edited by Atreidi; May 3rd, 2010 at 08:26 AM..
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