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  #271  
Old April 10th, 2012, 09:54 AM
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Bullock Bullock is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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Hmm scout attacking you with two collars? Thats sounds like someone didn't know that they are unpickable and wanted to get rid of two of your mages. Otherwise its a waste of item since they could be usefull in certain situations..
??
The purpose is to burn my gems, it sucks but it worked well.
i don't know why you focus on picking.
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  #272  
Old April 10th, 2012, 11:50 AM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

so what a scout equipted with items would trigger mages?
I thought the trigger was HP of the attacking force.
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  #273  
Old April 10th, 2012, 12:01 PM

Legendary League Legendary League is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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i can't believe a lonely scout with 2 slaves collar unlock the use of gems of my mages ...

That's quite an ugly strategy beside the moveblock.
I did not know that these moves were disallowed.

Sorry, I'll refrain from doing so next time.

I had intended to use those on mercenaries, but my apologies.
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  #274  
Old April 10th, 2012, 02:30 PM
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Bullock Bullock is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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Originally Posted by Bullock View Post
i can't believe a lonely scout with 2 slaves collar unlock the use of gems of my mages ...

That's quite an ugly strategy beside the moveblock.
I did not know that these moves were disallowed.

Sorry, I'll refrain from doing so next time.

I had intended to use those on mercenaries, but my apologies.
in fact there are not cause i've started the game an unusual way and forgot to add it after.

But the trigger & moveblock are both ugly moves cause you are exploiting some of the game & AI weaknesses.

But np if u r not using it anymore.
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  #275  
Old April 10th, 2012, 03:56 PM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

ha? I've never heard of the trigger being an exploit.
The move block is though.
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  #276  
Old April 10th, 2012, 05:38 PM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Honestly, I was using it to scout out your forces (and slave collars, which I just wanted to get rid of), not considering the move block and the potential triggering of gem'ed spells. I suppose I should've asked on the thread, but then there's the whole telegraphing move thing (should've asked alot earlier, I guess).

Again, sorry for the cheese.
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  #277  
Old April 10th, 2012, 06:04 PM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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Originally Posted by Legendary League View Post
Honestly, I was using it to scout out your forces (and slave collars, which I just wanted to get rid of), not considering the move block and the potential triggering of gem'ed spells. I suppose I should've asked on the thread, but then there's the whole telegraphing move thing (should've asked alot earlier, I guess).

Again, sorry for the cheese.
It can definitely happen sometimes and isn't a problem if it was accidental. I did not know though that items caused gem burn. This will be useful!

Now, I've got some preparing to do thanks to my own scout being discovered. I'm about to be assailed by 100 Morrigans, a well armed SC, and a team of 15 bows of lightning holders next turn. Not sure how I'm gonna stop this but I've got to try!
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  #278  
Old April 10th, 2012, 06:07 PM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Don't worry, LL. Arco was army blocking/"scouting" with scouts and diseased mages scripted to retreat as well so you are not alone.
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  #279  
Old April 10th, 2012, 06:31 PM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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Don't worry, LL. Arco was army blocking/"scouting" with scouts and diseased mages scripted to retreat as well so you are not alone.
Now this one is a blatant falsehood! I admit my NAP violation but movement blocking is NOT in my past!

They were not capable of blocking any armies because movement happens BEFORE attacks are resolved and the issue only arises if two nations move laterally into eachothers provinces in the same round. No matter the number of diseased mages I sent from one of my provinces to scout you or fomoria during your war, not once did they ever block an army going to or from yours and fomoria's provinces because neither of you were moving into -my- provinces at any of the times I did this.

Now if you're talking about my diseased 100g mage with 2hp remaining that Magic Dueled your SC Melqart and won, that was simply temendous luck (40% chance both die, 25% one lived) on my part and a very valid tactic!
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  #280  
Old April 10th, 2012, 06:56 PM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

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Originally Posted by Nosantee View Post
Quote:
Originally Posted by Excist View Post
Don't worry, LL. Arco was army blocking/"scouting" with scouts and diseased mages scripted to retreat as well so you are not alone.
Now this one is a blatant falsehood! I admit my NAP violation but movement blocking is NOT in my past!

They were not capable of blocking any armies because movement happens BEFORE attacks are resolved and the issue only arises if two nations move laterally into eachothers provinces in the same round. No matter the number of diseased mages I sent from one of my provinces to scout you or fomoria during your war, not once did they ever block an army going to or from yours and fomoria's provinces because neither of you were moving into -my- provinces at any of the times I did this.

Now if you're talking about my diseased 100g mage with 2hp remaining that Magic Dueled your SC Melqart and won, that was simply temendous luck (40% chance both die, 25% one lived) on my part and a very valid tactic!
Yea true blocking is only if you literally move a scout against an army that is moving to the province where he is. Then there is 50% 50% chance that the battle occurs where the army is or where the scout is.
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