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August 6th, 2007, 06:09 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: Some random SE:V questions
Slick, you very much have a point. SE4 was an enjoyable game for me right from the start but with an AI that needed some work. So I set down and worked on the AI.
I don't enjoy SE5 however and therefore I don't invest my rare spare time to improve the AI which is now possible on a deeper level. If I would enjoy SE5 as a game you would have seen TDM for SE5 month ago.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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August 6th, 2007, 07:49 AM
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Corporal
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Join Date: Apr 2007
Posts: 135
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Re: Some random SE:V questions
Maybe you're too accustomed with SE4?
SE4 had several features I couldn't stand right from the start, like watching 50 ships fire and move one after another, or no construction spillover to the next turn (while in the early game, the most critical part, you're limited by construction rate, not ressources!). I didn't try any mods, but it's not like they could have solved those problems...
On the other hand, I didn't have any of those show-stopping problems with SEV. It might not be enjoyable right from the start (in singleplayer) now (due to the brain-dead AI) , but I wouldn't bet on that it still won't be by version 1.95!
I also find there's plenty of mods for SEV (more than I have the time to try anyway), even if it's a shame that the progress has slowed down in the past few months for some of them.
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August 6th, 2007, 06:10 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Some random SE:V questions
I really don't need to make my point any clearer, but I will. See the "wish list" thread for all the modding requests:
Tell Aaron what's on your wish list
Then show us all where these are all being used in mods.
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Slick.
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August 6th, 2007, 06:47 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Some random SE:V questions
The features that were actually implemented from that thread are in use. I'm not going to waste my time trying to point out exactly where; the mods speak for themselves.
The stock data set should have been better, yes. But we could only prod Aaron to do it so much during the development of the game...
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August 6th, 2007, 07:46 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Some random SE:V questions
Then thank you for your input and let me keep this thread for my questions.
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Slick.
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