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  #1  
Old May 10th, 2012, 01:50 PM

parone parone is offline
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Default what good are kelp ancients?

seriously, what do you use these for? immobile commanders?
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  #2  
Old May 11th, 2012, 07:31 AM

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Default Re: what good are kelp ancients?

Underwater PD 1, well, if you're too cheap to buy some Triton commander.
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  #3  
Old May 11th, 2012, 09:24 AM

elmokki elmokki is offline
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Default Re: what good are kelp ancients?

They are, unlike triton commanders, also free of upkeep.
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  #4  
Old May 11th, 2012, 09:56 AM
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Default Re: what good are kelp ancients?

Is this from a mod?
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  #5  
Old May 11th, 2012, 10:09 AM
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Default Re: what good are kelp ancients?

cbm 1.92. it includes part of the underwater improvement mod.
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  #6  
Old May 11th, 2012, 12:32 PM

shatner shatner is offline
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Default Re: what good are kelp ancients?

One quirk of those things is that they can build labs because the unit they are modded from has magical paths which are being suppressed on the Kelp Ancient. There have been occasions where I've really needed a lab somewhere but don't have or want to move an amphibious mage over there, so instead I can burn a single nature gem to summon someone to build it for me and act as speed bump PD afterwards. It's niche but it's something.
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  #7  
Old May 11th, 2012, 07:42 PM

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Default Re: what good are kelp ancients?

im relieved to find out that they aren't obviously useful. i thought i was just really dense.
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Old May 11th, 2012, 09:58 PM
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Default Re: what good are kelp ancients?

Curious if you were a non-native uw nation (no uw pd available) and cast a few of these, the uw pd ritual would augment this guy. If so, it's certainly an edge case at best. Then again I may just be full of hooey.
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Old May 11th, 2012, 10:28 PM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: what good are kelp ancients?

It wouldn't augment it because it's just a unit in the province.
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Old May 12th, 2012, 02:06 AM
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Default Re: what good are kelp ancients?

Quote:
Originally Posted by Soyweiser View Post
cbm 1.92. it includes part of the underwater improvement mod.
Then could we please start marking threads that are concerned with CBM? Or maybe give it its own subforum.
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