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  #1  
Old December 21st, 2008, 02:39 AM
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Default Wraith Crown and routing

Why does the comander wearing the Wraith Crown has a chance of routing if he enters an enemy province alone and the skeletons gained by the crown are being killed? According fear and rout manual section - they are supposed to be in one squad with commander in order to cause fear checks, but aren't they just summons?
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  #2  
Old December 21st, 2008, 02:58 AM

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Default Re: Wraith Crown and routing

I believe the 75%-HP autorout rule counts any creatures which are initially on the battleboard at the start of the battle. Thus, anything summoned by Wraith Crown, Holger the Head, Carcator the Pocket Lich, Percival the Pocket Knight, wolves that come with Dai Oni, and PD all get counted, and when 50% of all HP is gone you start making morale checks every round, and at 75% everybody autorouts (except for Morale 50 or 99).

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  #3  
Old December 21st, 2008, 07:11 AM
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Default Re: Wraith Crown and routing

I agree with Max's analysis.

The worst is Water Elementals from a bottle of water on an assassin. Even though there are a ton of HP left in subsequent shapes, the first time the water elemental gets nailed the assassin will route because of the 75% rule.
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Old December 21st, 2008, 08:31 AM
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Default Re: Wraith Crown and routing

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Originally Posted by vfb View Post
The worst is Water Elementals from a bottle of water on an assassin. Even though there are a ton of HP left in subsequent shapes, the first time the water elemental gets nailed the assassin will route because of the 75% rule.
Sounds like a (the incorrect assessment of secondshapes, that is)
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  #5  
Old December 21st, 2008, 01:32 PM

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Default Re: Wraith Crown and routing

The secondshapes thing makes hydras nearly impossible to rout as well from what I've seen.
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Old December 21st, 2008, 04:52 PM

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Default Re: Wraith Crown and routing

Quote:
Originally Posted by lch View Post
Quote:
Originally Posted by vfb View Post
The worst is Water Elementals from a bottle of water on an assassin. Even though there are a ton of HP left in subsequent shapes, the first time the water elemental gets nailed the assassin will route because of the 75% rule.
Sounds like a (the incorrect assessment of secondshapes, that is)
Perhaps, but when someone raised this issue with KO about Chayot, he just pointed out that they're supposed to have an escort of Ophanim. Maybe it's WAD.

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Old December 21st, 2008, 06:22 PM

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Default Re: Wraith Crown and routing

I often stick a water elemental on my banelord thugs. Doesn't seem to affect them that the WE dies :P

The Wraith Crown thing I have experiences though, and frankly I think it needs to be changed.
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Old December 21st, 2008, 06:57 PM
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Default Re: Wraith Crown and routing

The water bottle gives you unit #408, which has 30HP. A Bane Lord has 42 HP. Assuming the Bane Lord is raiding so it's just the 2 units, losing the first form of the water elemental brings you down to 58% of total HP, which is not even enough to trigger a morale check.
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Old December 21st, 2008, 07:43 PM
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Default Re: Wraith Crown and routing

A couple of times, I have witnessed a thug or a commander with 2-3 hydras route immediately, before any damage was inflicted. I seemed to remember something from the rulebook, and on p.3 when talking about changes from Dom 2, it mentions a change in which "everyone is subject to a special morale check that takes place for squads with 4 or fewer members. This includes pretenders fighting on their own."

When I looked at what causes a Morale check on p.80 I didn't see anything about a Morale check being triggered by 4 or fewer units, though there is a so-called "survivor" bonus that you would miss out on mentioned on the bottom of the page (so maybe that is what the comment on p.3 referred to).

Anyway, I never figured it out, and maybe I am missing something, but I always wondered if a solo unit was forced to make a morale check each turn.
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Old December 21st, 2008, 11:07 PM

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Default Re: Wraith Crown and routing

Quote:
Originally Posted by DonCorazon View Post
A couple of times, I have witnessed a thug or a commander with 2-3 hydras route immediately, before any damage was inflicted. I seemed to remember something from the rulebook, and on p.3 when talking about changes from Dom 2, it mentions a change in which "everyone is subject to a special morale check that takes place for squads with 4 or fewer members. This includes pretenders fighting on their own."

When I looked at what causes a Morale check on p.80 I didn't see anything about a Morale check being triggered by 4 or fewer units, though there is a so-called "survivor" bonus that you would miss out on mentioned on the bottom of the page (so maybe that is what the comment on p.3 referred to).

Anyway, I never figured it out, and maybe I am missing something, but I always wondered if a solo unit was forced to make a morale check each turn.
Correct. I do not remember the thread, but I do remember that the developers made a comment (perhaps in the release notes) to the effect that any unit of less than four was subject to melee checks, and that this was specifically caused to balance SC's somewhat.
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