.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $9.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old June 27th, 2010, 06:03 PM

Rookierookie Rookierookie is offline
Corporal
 
Join Date: Apr 2009
Posts: 141
Thanks: 3
Thanked 7 Times in 6 Posts
Rookierookie is on a distinguished road
Default Re: Q: Home hit with Misfortune +2 on 5th turn...

I'm quite sure there is no early protection against bad events. And there are a lot of bad events that could set you back months if they happened on your capital.
Reply With Quote
  #12  
Old June 27th, 2010, 06:13 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Q: Home hit with Misfortune +2 on 5th turn...

According to the devs, there is a early protection (3 or so turns) against *really* bad events, like for example bogus landing on top of your capitol. I've not done the extensive and incredibly mind-numbing testing to prove this, but I have not seen any evidence thus far to contradict that. Not all events are supposed to have some form of protection though.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #13  
Old June 27th, 2010, 06:14 PM

13lackGu4rd 13lackGu4rd is offline
First Lieutenant
 
Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
13lackGu4rd is on a distinguished road
Default Re: Q: Home hit with Misfortune +2 on 5th turn...

I'm pretty sure that in the hot vs cold game Frozen Lama(playing Caelum) had the vampire count event on his capital, think it was turn 2 or 3, possibly 4 if my memory is that awful...
Reply With Quote
  #14  
Old June 27th, 2010, 08:41 PM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Q: Home hit with Misfortune +2 on 5th turn...

The absolute worst event for you cap is Indor Vadul, or whatever his name is. The guy that comes in with a horde of vinemen and knocks you pop down to 500. Your game is over, at that point.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #15  
Old June 28th, 2010, 12:07 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Q: Home hit with Misfortune +2 on 5th turn...

Quote:
Originally Posted by Lingchih View Post
The absolute worst event for you cap is Indor Vadul, or whatever his name is. The guy that comes in with a horde of vinemen and knocks you pop down to 500. Your game is over, at that point.
Yeah, but you need like Growth 3 + magic (maybe 3). And I've never seen in on a capitol..
Reply With Quote
  #16  
Old June 28th, 2010, 12:39 AM

Finalgenesis Finalgenesis is offline
First Lieutenant
 
Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
Finalgenesis is on a distinguished road
Default Re: Q: Home hit with Misfortune +2 on 5th turn...

Assuming this is the ancient power event, I'm reading Growth 1 requirement only, possible starting on 11th turn and kills 95% pop. Wonder if it's my Edi's event DB being out of date hmmm.
Reply With Quote
  #17  
Old June 28th, 2010, 01:30 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Q: Home hit with Misfortune +2 on 5th turn...

Nope, that's about right. I've had him turn up on my cap, and it wasn't pleasant.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #18  
Old June 28th, 2010, 03:07 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Q: Home hit with Misfortune +2 on 5th turn...

Quote:
Originally Posted by Finalgenesis View Post
Assuming this is the ancient power event, I'm reading Growth 1 requirement only, possible starting on 11th turn and kills 95% pop. Wonder if it's my Edi's event DB being out of date hmmm.
I don't know how edi got their event list. If growth was the only requirement, you'd see it a *lot* more commonly.

I stick by my original comment - I think it needs growth and magic, and probably other things as well, such as forest terrain, or population more than 1000 etc.
Reply With Quote
  #19  
Old June 29th, 2010, 08:21 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Q: Home hit with Misfortune +2 on 5th turn...

Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by Finalgenesis View Post
Assuming this is the ancient power event, I'm reading Growth 1 requirement only, possible starting on 11th turn and kills 95% pop. Wonder if it's my Edi's event DB being out of date hmmm.
I don't know how edi got their event list. If growth was the only requirement, you'd see it a *lot* more commonly.

I stick by my original comment - I think it needs growth and magic, and probably other things as well, such as forest terrain, or population more than 1000 etc.
The source for the event list is the actual source code files for events. I asked permission from Johan and Kristoffer to post it, otherwise it would never have seen the light of day.

The Ancient Presence event has a requirement of not happening before ten turns have passed, growth 1, forest, land province and the Ancient Presence monster not being present on the map.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.