.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $15.00
BCT Commander- Save $8.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 9th, 2007, 02:24 PM

Sardia Sardia is offline
Corporal
 
Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
Sardia is on a distinguished road
Default SEIV

So how do I use the pirates and Nomads mod for SEIV? I dled and placed the mod. Can I be a pirate and a nomad? Can someone explain the difference to me?
Reply With Quote
  #2  
Old September 9th, 2007, 02:26 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SEIV

You select the racial trait matching what you want to play: Normal, Pirate or Nomad. No, you cannot be both Pirate and Nomad.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old September 9th, 2007, 03:31 PM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: SEIV

Quote:
Sardia said:
So how do I use the pirates and Nomads mod for SEIV? I dled and placed the mod. Can I be a pirate and a nomad? Can someone explain the difference to me?
If I remember things correctly, the Pirates and Nomads mod (P&N) revolves around developing different economic models than other mods.

The "normal" races are just like every other race in stock. They colonize planets, build facilities on those planets to generate an economy, construction infrastructure, and technology. Lather-rinse-repeat.

The "pirates" are races that are centered around stealing economic power rather than generating it themselves. They cannot colonize directly, but can steal a colony ship or conquer a colony, but once that is accomplished, they can only build new facilities that operate at a tiny percentage of those of a normal race. Most income is meant to come from raiding parties capturing and scrapping the ships of other races. Survival is dependent on stealth and opportunistic strikes.

The "nomads" are races that also do not colonize planets, but instead live on massive ships that generate income as if they were tiny planets. Each ship produces some amount of resources, and this is held in check by requiring long construction times; that way you won't have a nomad with millions of resource ships out-pacing a normal race.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #4  
Old September 9th, 2007, 03:33 PM

Sardia Sardia is offline
Corporal
 
Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
Sardia is on a distinguished road
Default Re: SEIV

Interesting, so if I'm a pirate, I raid, and board as if I'm playing starfury. If I'm a nomad, I play like normal but I build planet ships instead of colonizing?

Edit: Umm, I seem to be missing the pictures for components: comp_408.bmp
It leads to a small bug where it uses a blank picture instead of a component. I have supplied my own picture but it won't show up on the ship inventory list. Any solutions?
Reply With Quote
  #5  
Old September 9th, 2007, 04:14 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SEIV

Probably need the image mod:
http://imagemod.spaceempires.net/
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #6  
Old September 9th, 2007, 04:51 PM

Sardia Sardia is offline
Corporal
 
Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
Sardia is on a distinguished road
Default Re: SEIV



Also, I'm getting a lot of errors when playing, like I would get the scan index range error, and some other errors while in combat or looking at the tech tree. Is this due to the pirates and nomads mod or because seIV is buggy?
Reply With Quote
  #7  
Old September 9th, 2007, 05:20 PM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: SEIV

All of those could be due to missing images, I think. Install the Image Mod and they should go away. Note that unlike actual gameplay mods, the Imagemod should be installed in the base SEIV installation rather than in its own folder. If you aren't overwriting a few files, you haven't put it in the right place.
Reply With Quote
  #8  
Old September 9th, 2007, 05:22 PM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: SEIV

SEIV is extremely non-buggy...in all my years of playing, I've only ever hit upon I think two bugs, both of which were access violation bugs and non-repeatable. Most likely, not SEIV's fault.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #9  
Old September 9th, 2007, 06:21 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SEIV

Quote:
Sardia said:


Also, I'm getting a lot of errors when playing, like I would get the scan index range error, and some other errors while in combat or looking at the tech tree. Is this due to the pirates and nomads mod or because seIV is buggy?
You need to install the Image Packs. You can get them from: HERE
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #10  
Old September 9th, 2007, 06:23 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SEIV

ROFLMAO - Everyone said pretty much the same thing. LOL - We are all knowing vets.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.