.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old February 22nd, 2011, 11:36 AM

Warhammer Warhammer is offline
Sergeant
 
Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
Warhammer is on a distinguished road
Default Re: Question about orders and defending

But if you had multiple commanders... That's just nasty, blood hunt while boosting the tax to 200%. Eyouch.
Reply With Quote
  #12  
Old February 22nd, 2011, 11:44 AM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
Second Lieutenant
 
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
Stavis_L is on a distinguished road
Default Re: Question about orders and defending

Quote:
Originally Posted by Warhammer View Post
But if you had multiple commanders... That's just nasty, blood hunt while boosting the tax to 200%. Eyouch.
Unless your commander has blood levels, if you're just looking to bump the unrest as much as possible you're probably better off pillaging (which will net you some extra gold vs. the blood slaves.)
__________________
A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
Reply With Quote
  #13  
Old February 22nd, 2011, 12:01 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Question about orders and defending

Quote:
Originally Posted by Stavis_L View Post
Quote:
Originally Posted by Warhammer View Post
But if you had multiple commanders... That's just nasty, blood hunt while boosting the tax to 200%. Eyouch.
Unless your commander has blood levels, if you're just looking to bump the unrest as much as possible you're probably better off pillaging (which will net you some extra gold vs. the blood slaves.)
True, but for blood nations a couple dozen additional blood slaves at the front lines can be a killer.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #14  
Old February 22nd, 2011, 12:06 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Question about orders and defending

Yeah, when sieging I'll generally pull troops off commanders who can do anything else useful. Preaching is most common, but reanimating works too. I just wasn't sure about blood hunting.
The unrest is just a side benefit. Refilling your slave stocks is more important.
Reply With Quote
  #15  
Old February 22nd, 2011, 07:56 PM

JonBrave JonBrave is offline
Second Lieutenant
 
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
JonBrave is on a distinguished road
Default Re: Question about orders and defending

Quote:
Originally Posted by thejeff View Post
but reanimating works too.
Sorry to be dumb, but could you explain just what you mean for "reanimating", please?
Reply With Quote
  #16  
Old February 22nd, 2011, 08:04 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Question about orders and defending

Quote:
Originally Posted by JonBrave View Post
Quote:
Originally Posted by thejeff View Post
but reanimating works too.
Sorry to be dumb, but could you explain just what you mean for "reanimating", please?
Some nations can order their priest to reanimate the dead. Like MA Ermor.

And undead priests can always reanimate undead. Some nations get different kinds of undead. (LA Ctis, MA, and LA Ermor, Monkey nations).

There is more information in your manual.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #17  
Old February 23rd, 2011, 04:23 PM

JonBrave JonBrave is offline
Second Lieutenant
 
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
JonBrave is on a distinguished road
Default Re: Question about orders and defending

>>There is more information in your manual.
That's always comforting to know.

I don't think I've come across this playing yet. I'm currently EA C'tis, I have undead magic and priests, I'm not sure that my priests are undead though...?
Reply With Quote
  #18  
Old February 23rd, 2011, 09:29 PM

Kobal2 Kobal2 is offline
Sergeant
 
Join Date: Apr 2004
Posts: 285
Thanks: 3
Thanked 19 Times in 13 Posts
Kobal2 is on a distinguished road
Default Re: Question about orders and defending

Nope, only LA C'tis gets undead priests they can summon with era-specific spells. EA C'tis can only reanimate by summoning some undead commander (usually a Mound King or Black Servant) and making it their prophet; but AFAIK even then it can't revive the Tomb Chariots that make LA C'tis so kick ***, only the usual soulless/longdead/ghouls.

All ages of C'tis also get unique lizard skeletons/zombies whenever they reanimate soulless and longdeads (both in and out of battle) but they're nothing to write home about: just one more HP, a tiny bit of protection for the soulless and 2 points of MR for the longdead.
__________________
Anything wrong ?
Blame it on me - I'm the French.
Reply With Quote
  #19  
Old February 23rd, 2011, 10:05 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Question about orders and defending

Quote:
Originally Posted by JonBrave View Post
>>There is more information in your manual.
That's always comforting to know.
Well, there is a nice table about how much each level of priest summons. Sadly I don't have the page number here. (Manual in another room, to lazy to walk over to it an pick it up).

One thing that the manual is wrong about is that each priest level reanimates only 8 soulless, not 10.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.