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  #11  
Old November 29th, 2008, 03:21 PM

MaxWilson MaxWilson is offline
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Default Re: LA Ermor vs. mass priests

But *IS* time on Ermor's side? Ermor has essentially a finite amount of gold because of pop death (except for mines and alchemizing gems). If C'tis takes out an Ermorian temple, Ermor can't replace it. I have no experience with Ermor but I'm surprised they're not under time-pressure.

-Max
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  #12  
Old November 29th, 2008, 03:35 PM
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Default Re: LA Ermor vs. mass priests

Well, true but Ermor doesn't have a lot of recruiting expenses so he can capitalize his gold

Also one could play the big card of going with Turm-3 (after all Order will become useless almost as soon as your dominion spreads, and it WILL spread) Luck-3, so you should still get some money events
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  #13  
Old November 29th, 2008, 09:29 PM

Micah Micah is offline
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Default Re: LA Ermor vs. mass priests

As Tifone said, plus Ermor's temples should all be in their heartland and pretty well forted, which makes it incredibly hard to destroy them, especially compared to the ease with which pillaging, over-taxing and dominion effects will destroy the income of a province...Ermor wins the raiding game.
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  #14  
Old December 2nd, 2008, 01:08 PM

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Default Re: LA Ermor vs. mass priests

By the way, I've never tried this but I expect Pythium to be Ermor's worst nightmare. Communions boost H, and banishment scales really well with H and costs zero fatigue, so a big battle could feature 10-20 H7 or H8 Theurgs.

-Max
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  #15  
Old December 2nd, 2008, 03:37 PM
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Default Re: LA Ermor vs. mass priests

Mind Fire nations. Thau7 F6 = Purgatory. Also the (quite rightly) overlooked Second Sun, many fire spells becoming more effective in hot temperatures and most undeads don't have fire resistance - some even fire weakness, so it can be useful to cast this if the gems are available (IIRC CBM good for this, reduces requirements of the global).

Last edited by Tifone; December 2nd, 2008 at 03:41 PM..
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  #16  
Old December 2nd, 2008, 07:12 PM

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Default Re: LA Ermor vs. mass priests

Am I overlooking something obvious? Why doesnt he just recruit like 60-90 indy archers/xbows? I know that Ermor dominion kills pop, but surely he must have captured provinces which still have resources. With archers firing over a chaff shield of undead, you'd think they would be quite effective for the tech level of the game he is describing...
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  #17  
Old December 3rd, 2008, 02:50 AM

alansmithee alansmithee is offline
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Default Re: LA Ermor vs. mass priests

Quote:
Originally Posted by Ironhawk View Post
Am I overlooking something obvious? Why doesnt he just recruit like 60-90 indy archers/xbows? I know that Ermor dominion kills pop, but surely he must have captured provinces which still have resources. With archers firing over a chaff shield of undead, you'd think they would be quite effective for the tech level of the game he is describing...
This is probably my best bet. Unfortunately, it's only turn 20, and I haven't started recruiting indies yet, and most of my provinces are allready crappy in terms of gold generation/resource generation. Plus, the supply factor.

The situation is this-Ctis has spend I would guess around 18 of his 20 turns recruiting some sort of priest (maybe even every turn). The kings have reanimated tomb chariots for most of his army (along with some purchased guys, of course).

Earlier, he had two armies and was attacking into my territory, but I cut him off, and essentially destroyed his main armies and a lot of kings with my domain+hero. The problem now is that when I went to attack his castle (he's down to 2 provinces, one right next to his home fort and his home fort), I ran into another army also attacking. I won, but that took a huge chunk out of my forces. Ctis then sent his 12 priests and chariots out, and banished my army away, breaking the siege. I need to know how to get through him castling, since he's still gonna be getting new troops from reanimation. I'm afraid to turn away and start another war, simply because I don't want to try fighting 2 fronts, one with an army that's about 5x as useful against me as anyone else. The other person who mightve took the fort lost too much in his battle against me (my message was late) so has turned away.
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  #18  
Old December 3rd, 2008, 03:29 AM
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Default Re: LA Ermor vs. mass priests

Quote:
Originally Posted by MaxWilson View Post
By the way, I've never tried this but I expect Pythium to be Ermor's worst nightmare. Communions boost H, and banishment scales really well with H and costs zero fatigue, so a big battle could feature 10-20 H7 or H8 Theurgs.

-Max
Sure, now there's only the problem of not being in the same age. I guess an MA Ermor player will summon a lot of chaff, but you still have normal legion forces and it certainly isn't on the same scale. Also, now nature for supply items.
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  #19  
Old December 3rd, 2008, 05:00 AM
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Default Re: LA Ermor vs. mass priests

Troops from reanimation he gets,
yours with Unholy Command spam become

Also Enchantment 4 you get,
Behemoth you summon,
chariots now squish cannot,
chariots the squished are
(if behemoths banished are not)
(Also Crusher if Earth you have,
at Const5 close it is
to your Const4)

IMHO decoys you need,
To the banishment spam go to,
And your flankers their mages get.
(The more alive the better,
But undead cavalry also will work if
decoys you have)

Shadow Bolt and Blast
Also help you might.

Last edited by Tifone; December 3rd, 2008 at 05:06 AM..
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  #20  
Old December 3rd, 2008, 05:21 AM

rdonj rdonj is offline
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Default Re: LA Ermor vs. mass priests

Quick, someone call a priest! Possessed by the spirit of Yoda, Tifone has been. Exorcise him we must!

Also, my advice is to build forts and temples everywhere you can. And summon arch bishops to reanimate longdead horsemen. If you can get on top of his capital again, preach on it with your priests and try to domkill him while your armies just accumulate on top of the fort. Otherwise attacking him in the capital will probably require thugs, summons, or indies.
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