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  #381  
Old January 25th, 2011, 08:29 AM

Calahan Calahan is offline
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

You also need to make sure to exit Dominions, as new mods won't appear on the mod selection list until the game is re-started.
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  #382  
Old January 25th, 2011, 05:59 PM

PriestyMan PriestyMan is offline
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

btw, thoughts about zmey:

i know the ember lord is waay better for F gems, but he does take a lot of gear to make his awesomeness optimal. zmey on the other hand need no gear to be fairly cheap raiders. if you want to give them an AMA or something you can, but gearless, they can kill any amount of pd pretty much. also, they're pretty hard to counter-raid and actually kill since they have 3 forms, they cant be killed as fast, and once they lose two heads they usually run away. btw, 1 head is still able to raid as long as the pd isnt like 20. I've used a lot of them, and really like the results so far. of course i have a lot of F gems and not a lot of S and other gems
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  #383  
Old March 17th, 2011, 03:54 PM

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Default Re: Endgame Diversity Mod - stable version (v1.1) released

Llama, will you be releasing an updated version of EDM as a standalone? (as I know the recent CBM's have seen updates to the EDM section)
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  #384  
Old March 17th, 2011, 07:46 PM

llamabeast llamabeast is offline
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

Yes! Well reminded.

New version is attached to the first post. Here is the changelog:

Moved ID numbers around so mod is compatible with all of the nation mods in Sombre's [MC] Mod Catalogue (see other forum), as well as CBM 1.6.
Roc now has "Roc beak" attack which is armour piercing
Roc gained powerful one-use AOE 1 "Aerial Dive" attack.
Zmey much cheaper: 25 gems (was 35)
Mechanical giant cost increase to 20 gems (16)
Cyclops cost increase to 35 gems (30)
Grendelkin cost decrease to 35 gems (40)
Asynja randoms reduced from 210% AEDB to 160% AEDB
Treant: cost reduced to 30 (40). Research level to 7 (8)
Ettin: Cost reduced to 14 (18). Research level to 5 (7).
Ettins gained 50% shock resistance, cold resistance and poison resistance.
Asynjas gained good Enchanted Sword and Weightless Shield items.
Kraken magic: Previously was W3E1B1 in EDM, W1, 150% WEN in CBM. Now W2B1 + 50% W + 50% E + 50% N in both.
Kraken: Cost 30 gems in EDM, 16 in CBM. Now costs 20.
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  #385  
Old March 18th, 2011, 05:01 AM

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Default Re: Endgame Diversity Mod - v1.2 released

Thank you llama!
Roc's change are very interesting, I'd eager to see what it can do as thug/anti-sc thug. Perhaps reduce some of its siege&patrol bonus in exchange?

Zmey's price balance is great! Though zmey is a really good raider, it is still inferior to Iron angel with gears of 15 gems, not to mention grendelkin. E gems are precious, but can not be used to mass ember lord later anyway.

But why increase mechanical giant's cost? It's 12 base mr makes it easy prey to spell like disintegrate, opposition or control, I cant help but compare it with marble oracle....

Cyclops should be increased like this, after all, it's a E3 mage. Though I still think that make it E2F1?FE100% would be better.....

Grendelkin....well, we've talked quite a lot about it, I still think it shoul cost 45 as marble oracle in vanilla or 50 as that of a elemental royalty.

Asynjas and Kraken now have one or more 50% picks, isn't it a little luck dependent for a costy summon? Other changes are really good, hopefully ettin and Kraken will be much more common in the battle field
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  #386  
Old March 22nd, 2011, 06:14 PM

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Default Re: Endgame Diversity Mod - v1.2 released

I played with and against Ember Lords in a few games and I noticed that a massive part of of their opponents became blind. I am looking at the .dm file and I'm wondering whether the line:
"#copystats 1384 -- Solar Disc, to get high heat"
is the reason for this. Maybe the Solar Disc does possess this hidden feature?
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  #387  
Old March 22nd, 2011, 06:53 PM
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Default Re: Endgame Diversity Mod - v1.2 released

http://dom3.servegame.com/wiki/Solar_Disc

Yep, solar disk has blind attacker.
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  #388  
Old March 22nd, 2011, 07:09 PM

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Default Re: Endgame Diversity Mod - v1.2 released

Gnargh, how have I never noticed this before?

Okay, it's on the bug list. Should be possible to find some kind of way round it.
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  #389  
Old March 30th, 2011, 05:16 PM

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Default Re: Endgame Diversity Mod - v1.2 released

Just updated the mod in the first post to 1.21.

Changes:
- Attacking an Ember Lord no longer causes blindness.
- Rejigged nation ID usage to reduce the chance of conflicts.
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  #390  
Old July 11th, 2011, 08:26 AM

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Default Re: Endgame Diversity Mod - v1.2 released

Is there a document or a web page that lists all of the summonable creatures' stats? I understand I can create a test game with the EDM nation but perhaps someone has done the work for me?
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