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  #21  
Old December 16th, 2004, 06:59 PM
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Default Re: Patch \'n mod

This patch sounds great! I will have to celebrate by making some more mods!!

What was a "uw snowfall"?
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  #22  
Old December 16th, 2004, 07:01 PM
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Default Re: Patch \'n mod

It looks like the army9 file from 2.14 is exactly the same as the one in 2.15, so making one exe for each Version of the game should work out; and my theory about this file was incidentally quite wrong.

Edit: An uw snowfall was, I think, a snowfall happening underwater.
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  #23  
Old December 16th, 2004, 07:33 PM
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Default Re: Patch \'n mod

Congratulations , Illwinter . The different sprites above and underwater , changed magic etc. are all imo very creative . And i like the flair of Oceania as well .

I have now though 1 worry :

How can Ryleh or Atlantis win against Oceania in earlygame ?

Most maps have only 1 ocean so even if you play orania e.g. with one player Ryleh and the other Oceania at about turn 10-20 both will meet .
Then if e.g. Oceania just took a f9 blessing and built some knights of the deeps and attacks asap how can Ryleh defend against that ?

And all Oceania troops are flying . But no way to stop them underwater . So even 25 PD will give huge trouble to a Ryleh earlygame army .
So you could just attack , buy 30 Pd in the conquered province and advance .
Then in about 5-10 turns you will have wiped out Ryleh no matter how well he plays .

Against the "common" Oceania troops Ryleh could probably defend more bad as good but at least defend by a combo meteorite guards , shambler tralls , crab hybrids and illithid soldiers .
But against e.g. F9 blessed Knights of the Deep he will be screwed no matter what he does . With the limited God Choices underwater Ryleh even can't do a good SC God .
Finally Oceania can make good thugs very early out of the Triton princes .
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  #24  
Old December 16th, 2004, 07:52 PM
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Default Re: Patch \'n mod

Oceania is designed for dom3 as a separate nation. Oceania is supposed to be somewhat stronger under water than the other two nations.

> How can Ryleh or Atlantis win against Oceania in earlygame ?

By being 2 vs one. This is of course not possible in dom2. So you'll have to come up with another solution. A big sea perhaps. You like huge maps IIRC. Two different seas? Poisoned weapons if you play atlantis vs oceania (it is not too difficult to replace R'lyeh instead of Atlantis).

Mind bLast vs knights perhaps. Tritons of your own with poisoned weapons. Loboguards. I dunno. Leave the sea. Get mindburn or paralyze.


Hmm, f9 blessing should not work under water. Burning weapons feels a bit out of place under water.
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  #25  
Old December 16th, 2004, 08:01 PM

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Default Re: Patch \'n mod

Thanks to Illwinter for taking the time to make this a mod rather than just waiting for Dom III.

I'm not sure it would be really be overpowered vs. Ry'leh... it is like saying Vanhiem is no good because using fire blessed vans you could overrun nations like Mictlan, T'ien Chi, or Ulm in the early game.

A few typos I think, the Mermidon description says he can't leave the water, but he is amphibious. Also, the Triton King mentions summoning hippocampuses, is this dominion/scale related?

EDIT: Didn't notice the Siren's air magic above water
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  #26  
Old December 16th, 2004, 08:04 PM

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Default Re: Patch \'n mod

walk on the land with your sirens, they become air1 water1 casters there. As for balance problems oceania seems to have really expensive researchers, that should balance their superiour armys out somewhat.
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  #27  
Old December 16th, 2004, 08:12 PM
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Default Re: Patch \'n mod

Quote:
Kristoffer O said:
Hmm, f9 blessing should not work under water. Burning weapons feels a bit out of place under water.
You MISCREANT! If with enough faith you can tell mountains to lift up, why couldn't you have weapons burning with holy fire under all circumstances, for God's sake?

Or just rub them with white phosphorus before entering combat underwater, for Mendeleiev's sake!
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  #28  
Old December 16th, 2004, 08:31 PM
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Default Re: Patch \'n mod

> You MISCREANT! If with enough faith you can tell mountains to lift up.

No you can't. They'd stare at you as if you were stupid. Mountains are very good at that.
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  #29  
Old December 16th, 2004, 08:35 PM
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Default Re: Patch \'n mod

Quote:
quantum_mechani said:
A few typos I think, the Mermidon description says he can't leave the water, but he is amphibious. Also, the Triton King mentions summoning hippocampuses, is this dominion/scale related?

Mermidon has been changed. Initially it was not amphibious. Old description seems to hang on.

Hippo summon is dominions related. Works as VQ and GK summoning. This ability partly makes up for the missing conjuration spells of dom3.
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  #30  
Old December 16th, 2004, 08:35 PM
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Default Re: Patch \'n mod

Quote:
Kristoffer O said:

Hmm, f9 blessing should not work under water. Burning weapons feels a bit out of place under water.
Hm at least the flaming weapons icon is shown . And they get +4 to attack as well .

So probably they work underwater . It is hard to say though because they have 2 attacks + on first turn the lance attack / battle turn already .
So hard to tell if the flaming weapons are really in effect or not .
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