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  #1  
Old December 9th, 2006, 04:05 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default SFTC

I started a thread when I attempted the SE4 version of this. That project died out mostly because I could not get SE4 to model the StarFire universe well enough. Another challenge was my own goal. I was determined not to make this into a TC and was cutting some major corners. Well, now we have SE5 and I have the ability and with help here the skills are coming. I have also given up on this being just a mod and will work on it to finish. So it will have to be a TC as nothing from stock is working right or in balance. I know at least one person who has dropped me a few questions and the offer to help test it when I get to that point. These questions though are getting spread around the forum and when I go to hunt each one down I end up with a missing post and frustrated. So I am starting this thread with the hopes <crosses-fingers> I can keep things in a single place.

Progress so far:
Atmosphere Types: Done
Colony Types: Done
Component Enhancements: Done
Components: Done --- awaiting generational components fix from MM
Cultural Achievements: Done
Damage Types: Done
Design Types: Done
Emperor Tittles: Done
Empire Names: Done
Empire Types: Done
Facilities: Done --- may have a bug awaiting MM fix
Government Types: Done
Home World Starting Facilities: Done
Main Strings: Done
Racial Traits: Done
Settings: Working
Shield and Armor Levels: Done
Ship Experience: Done
Society Types: Done
Strategies: Done
System Names: Done
Tech Areas: Done
Vehicle Sizes: Done
Vehicle Unit Types: Done
Warp Transit Types: Done

There’s so many left to work on it’s not even worth mentioning. Heck I still need to create the entire galaxy! There are 13 design name files for ships that need a bit of cleaning up but are otherwise done. Finally there are a few very minor changes to a bmp here or there, to small to warrant being listed individually.
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  #2  
Old December 11th, 2006, 12:48 PM

VanderVecken VanderVecken is offline
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Default Re: StarFire TC

Keep the Faith, I played starfire when it came out in the folio sized packets. Always glad someone keeps Starfire going in any shape or form.
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  #3  
Old December 11th, 2006, 03:30 PM
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Default Re: StarFire TC

Where are you stationed at now; still in the Ft Sam area? Ever seen those homes back on Infantry Post?
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Old December 11th, 2006, 04:19 PM
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Default Re: StarFire TC

So when are you going to start working on the AI's...?

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Old December 11th, 2006, 04:52 PM
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Default Re: StarFire TC

I will leave the AI’s till very last; however, as I build the components I am keeping the AI in mind.

Edited in: After I complete the components (which will also mean the completion of the mounts) I will start on creating the galaxy. Now I need to find out the max size in hexes the system can be set at so I can test to see how much it will drain an older computer like mine.
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Old December 11th, 2006, 06:08 PM
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Default Re: StarFire TC

Quote:
Someone here suggested 20x15, but that crashes the demo. Even 24x18 looks oddly, as if some 'radius' or 'cropping range' is missing or too big - the systems start looking 'squared' at 24x18 again, the 'corners' too much filled up ..
Is it by chance "System Point Radius From Center := 410.0" .. dunno what to do with a point range here, though

To use 20x15 hexes, you need to edit the SystemTypes.txt file so that no items are placed beyond ring 7 - that is what causes the crash.

When changing the system size, multiple the radius by the factor you change the size by. For example, 20/26 is ~ 75%, so the radius should be 315 etc.
This is what I've gleamed from the huge modding thread so far on the subject...
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Old December 19th, 2006, 02:04 PM
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Default Re: StarFire TC

There is plenty of work to be done yet on other files but the components, facilities, vehicles, and mounts are all done. There are known bugs/issues that I have to wait for MM to fix. If Aaron doesn’t fix at least one of the bugs I will have to see if generational components of this nature can be turned into progressive components and still be kept close enough to the spirit of the game to make playing worth it. So Kana (or anyone else) where is this thread about system size?
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Old December 19th, 2006, 03:30 PM
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Default Re: StarFire TC

There wasnt a thread on it...it was part of the Monster Modding thread...
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Old December 19th, 2006, 05:25 PM
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Default Re: StarFire TC

I just took a look at the setting and this thread must have been talking about something else concerning the pictures used. There they mention 20x15 and 24x18 but the default is 26x20.

Code:

System Width In Hexes := 26
System Height In Hexes := 20

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Old December 19th, 2006, 05:41 PM

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Default Re: StarFire TC

He was trying to *reduce* the size of the system PES, hence the smaller values.
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