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  #11  
Old February 29th, 2008, 04:57 PM

Zenzei Zenzei is offline
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Default Re: Golems: how do I make them work?

Thanks for the replies guys, this is great advice. Indeed, my mistake was that I tried to use my golems for pretty much all the purposes Micah listed I shouldn't be using them for

But now that I've started to use them as raiders of lightly defended and hard to reach provinces they are working great! Can't wait to use them in mp.

As for the equipment, I hadn't realized,up until now, that marble armor gives additional protection as per stoneskin spell. I always viewed it as pretty sucktacular armor but obviously I was wrong. Very wrong. Heh.
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  #12  
Old February 29th, 2008, 05:48 PM
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Default Re: Golems: how do I make them work?

Quote:
Zenzei said:
Thanks for the replies guys, this is great advice. Indeed, my mistake was that I tried to use my golems for pretty much all the purposes Micah listed I shouldn't be using them for

But now that I've started to use them as raiders of lightly defended and hard to reach provinces they are working great! Can't wait to use them in mp.

As for the equipment, I hadn't realized,up until now, that marble armor gives additional protection as per stoneskin spell. I always viewed it as pretty sucktacular armor but obviously I was wrong. Very wrong. Heh.
Marble armor is great! The nice part is that it effects your head as well as your chest, for a chest slot only item.

Jazzepi
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  #13  
Old February 29th, 2008, 08:11 PM

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Default Re: Golems: how do I make them work?

Which is particularly useful on a skullcap wearing golem.
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  #14  
Old March 4th, 2008, 06:42 AM

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Default Re: Golems: how do I make them work?

Zenzei:

I use Golem in one newbie game and I can send you trn files after that game is finished, so you can check it out. It probably wouldnt survive long against really experienced players, but it is still fun thing And you can use poison golem basis to avoid that problems.
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  #15  
Old March 4th, 2008, 02:06 PM

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Default Re: Golems: how do I make them work?

@Zeldor: I'm waiting for it.
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  #16  
Old March 4th, 2008, 02:38 PM
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Default Re: Golems: how do I make them work?

Quote:
Shovah32 said:
Which is particularly useful on a skullcap wearing golem.
Completely agreed

Jazzepi
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  #17  
Old March 4th, 2008, 03:07 PM

Shovah32 Shovah32 is offline
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Default Re: Golems: how do I make them work?

My only problem with marble armour golems is that they pretty much need a frost brand. Its nice and all, but I personally prefer shadow brands.

Also, consider a crystal coin on your golem if you don't have a big weakness that you need a misc slot to cover. It can either free up his headslot for something else(horror helm ect) or give him a helpful boost in astral magic that stacks with the skullcap to reduce the fatigue from his buff casting and give him slightly more protection from random enemy astral mages(who you should avoid like the plague, but nevermind).
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  #18  
Old March 4th, 2008, 03:10 PM

Micah Micah is offline
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Default Re: Golems: how do I make them work?

boosters don't affect magic duel...
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  #19  
Old March 4th, 2008, 03:44 PM

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Default Re: Golems: how do I make them work?

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Micah said:
boosters don't affect magic duel...
Really? I find that quite strange. Is there some explanation for why boosters don't work or is it one of those things that just is?
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  #20  
Old March 4th, 2008, 08:49 PM
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Default Re: Golems: how do I make them work?

Quote:
Shovah32 said:
My only problem with marble armour golems is that they pretty much need a frost brand. Its nice and all, but I personally prefer shadow brands.

Also, consider a crystal coin on your golem if you don't have a big weakness that you need a misc slot to cover. It can either free up his headslot for something else(horror helm ect) or give him a helpful boost in astral magic that stacks with the skullcap to reduce the fatigue from his buff casting and give him slightly more protection from random enemy astral mages(who you should avoid like the plague, but nevermind).
I don't see any large difference between frost brand and shadow brand D: To me their both the same.

Honestly if you're going to go marble armor, skull cap. Then you should just give him a charcoal shield, and a gleaming shield (the one that gives awe +0). I love double shielded thugs for killing armies.

I can't remember if golems can regen off of a ring of regen. If so, then you should definitely give them one. Otherwise just an amulet of antimagic and, well, whatever else you might want. Maybe a bracer of protection.

Jazzepi
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