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Old October 5th, 2011, 05:48 PM
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Default Re: Adept's Balance Mod 1.00 ready

[quote=Squirrelloid;785194]
Quote:
Originally Posted by Adept View Post
Updated to version 1.01
Which has nothing to do with balance. CBM alters the units directly because it preseves the weapons as distinct options with their own advantages and disadvantages, and tries to make sure the *units* using them are balanced. (To the extent it succeeds or fails is not the point, its targeting the right thing to balance).

If your efforts are anything to go by, you've homogenized jomon to the point that differences in weapon are totally meaningless. That's boring, and its not balance in any real way, and it certainly doesn't give jomon any interesting choices (this is still a game).
I feel like I'm feeding a troll, so this is probably my last reply to you. You are being massively impolite.

You seem to have an issue with using the word balance in the name of the mod. This is a linguistic fixation. My mod is it's own thing, not a rival to anybody elses work. I am familiar with the CBM, but I do not like the approach personally.

Your comment about Jomon is just dickery. If you want to be qualified to make such comments, you need to try it out.

Quote:
Forge of the Ancients doesn't need to be removed. Its a Const 9 (in CBM) global spell whose purpose (like a number of other level 9 globals) is to break stalemates.
This is your opinion and preference. You are entitled to it, but it doesn't make it the only right one. I'd go into detail on what is wrong with the FotA in detail, but I have no interest in further "discussion" with you.

Your comments on the Furies and Lord of the Hunt don't merit a comment.


Quote:

Your obsession with Jomon is hilariously misplaced, and I'm not actually convinced they're playable in your mod.
Like I said originally, I fully intend to play Jomon in the next multiplayer game of my group under this mod, unless somebody else insists on having it.

Quote:
I really need to ask: How much MP experience do you have? Because you can beat the AI by doing horribly inept things, so 'it works against the AI' is not a test of balance. To have any clue about balance in this game you need to routinely play against the best players in the game.
This form a grashopper who has joined these forums in 2009. The arrogance and personal attacks probably give me a pretty good clue about your age.

I've played the dominions games since the original game out, and been a member of these boards since 2003. I could have called the mod anything. Your obsession with the name doesn't do you any favours.

#description "Fixes weapon oddities, addresses unbalancing magic items, global spells and broken summoned creatures."

Here's a hint about language for you young grasshopper. Balance can refer to the balance between weapons, balance between magic items... anything like that. You seem to think it is automatically about balance between nations. Dominions is complex enough that a fine balance between all the nations is impossible. Mostly one can aim for consistent pricing of skill.

For me the feeling of verisimilitude and realism is important. Jomon has a significant and historically accurate weakness in not using shields. It doesn't mean they need super weapons or boosted skills to counter that, it means it's a challenging nation which needs creative tactics and use of it's summons and indies in the war of the gods. This is a good thing.

If you have anything further to say, learn some manners. Othervise just go away.
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