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  #21  
Old February 25th, 2003, 12:34 AM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEATH MATCH 2

Praetorians vs Fazrah.

The Fazrah were during all the match ahead in the numbers and always had the initiative.
Although the Fazrah doesn't used PPB, the Shield Depleters + Torpedoes demonstrated to be a very decent option to fight.
After the battles for Aargau, the Praetorinas had many riots and their fate very difficult to change.
Now that the MC are hardcoded, the Praetorians had some problems with their ship designes: are using 2 Master Computers.

The Fazrah won at the turn 210.

Here the Files: Praetorians_vs_Fazrah_A1.zip
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  #22  
Old February 25th, 2003, 12:41 AM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEATH MATCH 2

Pyrochette vs Romulan.

The Romulan had a better start, and colonized more fastest their nearest systems.
In fact, at the turn 50 they colonized a planet into the Baksha system, and had more ships inside the Pyrochette's territory.

At the turn 100 the Pyrochette were ahead in the numbers (1.4 M vs 735 K), but the situation seemed balanced. Bassically, the Pyrochette had a lot more of ships.
At this point I did a test comparing the Attack Ship designes (the Romulan had also the problem with the Master Computer), and the results were balanced.

At the turn 140 the Pyrochette started an offensive at the Rove system. At the turn 150, still they were trying to erase the Romulans at this system.

At the turn 160 the Pyrochette controled Rove, and the Romulans had started to be in hard problems.
The Romulans had the problem that time in time occur to an AI: have so many colony ships for Rock planets, and then, doesn't created colony ships to colonize their available Ice and Gas planets.

At the turn 200, the Romulans lost Abrion, Butukret and Rove, and several Pyrochette's fleets are inside their systems. The game looks decided.

Turn 220, and the Pyrochette won.

Here the files: Pyrochette_vs_Romulans_A2.zip

[ February 24, 2003, 22:43: Message edited by: Master Belisarius ]
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  #23  
Old February 25th, 2003, 01:00 AM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEATH MATCH 2

Orks vs Piundon.

Turn 89 and the Orks are ahed in numbers.
Also, had some planets and ships inside the systems Butukret and Rove.

Turn 153.
Ther Orks control mostly Rove and Butukret... then, think will be difficult for the Piundon.

Turn 190.
The Orks control most of the galaxy... and the Piundon has no hope.
Have noted that the Piundon attack ships, have not supply storage components. Think this could be a big problems against races that like to use Ionic Dispersers.

Turn 215.
The Piundon will fall soon...
The Orks destroyed several planets using Planet Destroyers...
Also, Atraikius demonstrated once again, that he's one of the most ingenious AI modders: the Orks used Baseships as Carriers!! (Although these "Carriers" designs could be improved a bit! ). Well done Atraikius! You have expanded the bounds again!
A tip: I found that the Troop Transports could be a Starship too, when was doing the Tessellates (but in my case was an accident).

Turn 223.
After destroy the 3 Piundon's homeworlds with the Planet destroyers, game over: the Orks won.

Here the files:
Orks_vs_Piundon_A2.zip

[ February 25, 2003, 01:15: Message edited by: Master Belisarius ]
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  #24  
Old February 25th, 2003, 01:39 AM

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Default Re: AI DEATH MATCH 2

MB,
Thanks for the heads up on the Master Computer issue. Havent had a chance to review that aspect of the new patch. Will include a fix in my post Death Match revision.
Regarding the Rock Coloniser problem, cant think of much to fix it at this point - the AI_Construction_Vehicles file is optimised for medium to large galaxies in terms of the number of colonisers that are produced.
Thanks for the reports!
Regards,

GE
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  #25  
Old February 25th, 2003, 02:07 AM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by God Emperor:
MB,
Thanks for the heads up on the Master Computer issue. Havent had a chance to review that aspect of the new patch. Will include a fix in my post Death Match revision.
GE
No problem. I believed that already you should know it... but just to be sure.

Quote:
Originally posted by God Emperor:

Regarding the Rock Coloniser problem, cant think of much to fix it at this point - the AI_Construction_Vehicles file is optimised for medium to large galaxies in terms of the number of colonisers that are produced.
GE
100% in agreement with you... Think is mostly random. But in races that like to send their ships through enemy minefields, this problem is less common, because they lose the "excedent" of colony ships.

[ February 25, 2003, 00:20: Message edited by: Master Belisarius ]
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  #26  
Old February 25th, 2003, 02:56 AM
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Default Re: AI DEATH MATCH 2

Thanks MB! I really enjoy reading the turn by turn updates on how the AIs are doing against each other.
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  #27  
Old February 25th, 2003, 03:18 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Dralasite:
Thanks MB! I really enjoy reading the turn by turn updates on how the AIs are doing against each other.
Thanks!
When I have time, always like to write at least a few lines about every game.
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  #28  
Old February 25th, 2003, 03:45 AM
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Default Re: AI DEATH MATCH 2

EEE vs Colonials.

Turn 77.
Seems to be that Adamus is not a so good guy... both races are at war!
The EEE is ahead in the numbers, and have colonized the systems Abrion, Butukret and Rove before the Colonials... Now I understand why Adamus became mad!

Turn 101.
The Colonials colonized some planets at Abrion, Butukret and Rove, and destroyed a few EEE colonies, but doesn't look they could really remove the EEE from there.

Turn 120.
The Colonias were fighitng with some success: at least the EEE were unable to invade their other systems, and the Colonials are killing some EEE colonies.

Turn 141.
The things looks bad for the Colonials: the EEE consolided the control at Abrion, Butukret and Rove, and have started to invade the other systems...

Turn 163.
The Colonials were able to destroy most of the EEE planets at Rove.
But seems that's only a question of time: when the EEE finally decide to send their dreadnoughts with Quantum Reactors to finish the Colonials... will be game over.

Turn 188.
Still the Colonials are fighting for their life! They have erased the EEE planets at Rove, and colonize one there.
Also, the EEE was not colonized all of the available plantes. Not weird considering the knew problem with all the AIs... but the not usual thing, is that they only have 5 Colony Gas ships.
This looks like the right reason, because the Colonials still were not defeated.

Turn 211.
Now the EEE created some planets, then, were able to use their Gas colony ships.
They now built 2 Ice Colony Ships and 1 Rock Colony Ship.

Turn 243.
The Colonials are falling. Also, the EEE are using Planet Destroyers...

Turn 259.
Game over: the EEE won.

Here the link: EEE_vs_Colonial_A3.zip

I'm starting the game Klingon vs Ekhazan, and going to sleep.

[ February 25, 2003, 02:54: Message edited by: Master Belisarius ]
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  #29  
Old February 25th, 2003, 11:22 AM

Rexxx Rexxx is offline
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Default Re: AI DEATH MATCH 2

Without the "calling for names in the construction_vehicles-file" thing (v 1.61) working these colonizer dead ends will become an annoying issue again, especially in games between peaceful races.
It will become a question of sheer luck if an AI gets stuck or not (is there an colonizer slot available in the construction file when the next colonizing tech is discovered or not). If not please wait for the first create planet ship to be built and the first planet to be created (hopefully of the right type for your waiting colonizers). In the meantime sit back and watch your frozen empire.

Of yourse, there is another workaround. But only for the more suicidal races
Quote:
Originally posted by Master Belisarius:
But in races that like to send their ships through enemy minefields, this problem is less common, because they lose the "excedent" of colony ships.
This issue has been reported to MM several months ago, unfortunately nothing has changed.
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  #30  
Old February 25th, 2003, 01:18 PM
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Default Re: AI DEATH MATCH 2

Klingon vs Ekhazan.
The Klingon won at the turn 180.
During all the game they have the initiative, and although the Ekhazan had not bad ship designes, they were unable to stop the Klingons (well... also must say that now the AS is near to useless).

Here the link: Klingon_vs_Ekhazan.zip
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