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  #241  
Old April 6th, 2012, 01:23 PM

bbz bbz is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

yea but that uses up dominion checks right? so if you have say 2 lanes of this your blood sacrificing will be filling up those provinces instead of invading enemy ones right?
Meaning more checks done refilling that proinve= less checks done reducing enemy dominion in inner provinces.
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  #242  
Old April 6th, 2012, 01:27 PM

Legendary League Legendary League is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Still, it seems like a good way of reducing high enemy dominion to a point where you can preach back your dominion. Priestesses are H2, which means they have a 60% chance at raising from a dominion of 0, and a temple puts them at H2, so 90%.

...jesus, how many blood slaves are you sacrificing a turn!?!?!?!

Also, note to self, remember the importance of dominion in my games, and don't try to survive with low dominion in MP games without inquisitors.
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  #243  
Old April 6th, 2012, 01:46 PM

Excist Excist is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Well, I started blood sacking in earnest after nosantee violated his NAP and I currently am generating 33 temple checks/ turn. My peak was 44 when I had temples in the countryside and a 5th fort to sac out of.
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  #244  
Old April 6th, 2012, 01:55 PM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

LL: only the priests recruited/summoned after the stone idols would preach after the heretic effect since I think preaching occurs in order of unitID.

Otherwise, I like your thinking there since I like running Agartha with Dom 4. My defense against domkill has been a strong early game and an H4 Oracle prophet to preach the fort temples up to dom10 to resist random domspread in the late game.

Stone idols with earth readers could provide some additional domsinks which would help since dom4 can be scary.
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  #245  
Old April 7th, 2012, 11:56 PM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Damnit, slaves refuse to cast Gifts, whyyyyyyy.

Oh anything I scripted, really. Also, derped and gave a Bane Lord Behemoth boots. Man I'm bad.

Hmmmmmm.

Last edited by Legendary League; April 8th, 2012 at 12:12 AM..
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  #246  
Old April 8th, 2012, 12:08 AM

bbz bbz is offline
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

what spells did you set them to? Also remember they need to have earth and astral so that they are able to cast it.
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  #247  
Old April 8th, 2012, 12:18 AM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Oh they did have it. all my slaves had E4S4, yet they just refused to cast them. Think they switched over to Solar Rays or somesuch, or even Blade Winds. And probably not even the former, too.

Plus, a major battlefield ench I was casting didn't fire, arrrrgh.

Time to meticulously review everything.

Ah well, nothing major. Didn't lose anything too valuable.
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  #248  
Old April 8th, 2012, 12:21 AM
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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Hinomm- The Caelum Empire is feeling the effects of your vile dominion from all the way on the other side of the world.

Quote:
...currently am generating 33 temple checks/ turn. My peak was 44 when I had temples in the countryside and a 5th fort to sac out of.
Tone it town, or else we will make it so that you are no longer able to generate that ridiculous amount of dominion spam.
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  #249  
Old April 8th, 2012, 12:39 AM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Btw just to make sure, you know that slaves won't cast a spell in a turn if a master has caster a spell(but as you are saying that they switched to some other spells that desn't seem to be the case).
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  #250  
Old April 8th, 2012, 12:45 AM

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Default Re: The Good, the Bad intermediates and the Ugly noobs (Running)

Quote:
Originally Posted by bbz View Post
Btw just to make sure, you know that slaves won't cast a spell in a turn if a master has caster a spell(but as you are saying that they switched to some other spells that desn't seem to be the case).
...Well that explains it then, actually. Must've been one of the masters casting it.



No wonder my reverse communions fail Miserably.
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