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  #11  
Old June 7th, 2008, 04:41 PM

quantum_mechani quantum_mechani is offline
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Default Re: RAND REDUX

I think that might result in just a different kind of teleport grab. Capital only VPs have their flaws, but I think they are probably still the most reasonable way to go.

EDIT: I also think 160 provinces is fine for 13 players, so I hope we do end up using Rim of Darkness.
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  #12  
Old June 7th, 2008, 05:10 PM
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Default Re: RAND REDUX

Same victory conditions as before is fine with me, 50% Capital VPs (7 of 13).
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  #13  
Old June 7th, 2008, 05:20 PM

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Default Re: RAND REDUX

Capitol VPs seem fine. I also like the idea of 3 turn hold to make it count, but that is not really necessary with forts...

QM:
12 provs per player?
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  #14  
Old June 7th, 2008, 05:27 PM
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Default Re: RAND REDUX

I vote for a Cap VP game.
They seem to end before getting too bogged down and are more interesting by having critical provinces.

Thanks for organizing this Pasha, especially since you are not even playing.
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  #15  
Old June 7th, 2008, 05:38 PM

quantum_mechani quantum_mechani is offline
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Default Re: RAND REDUX

Quote:
Zeldor said:


QM:
12 provs per player?
Sounds about right.
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  #16  
Old June 7th, 2008, 05:51 PM
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Default Re: RAND REDUX

12 prov per player is good, but with the round map... somehow it might be hard to fit people in without sticking someone in the middle. It would be better if folk started near the edge.
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  #17  
Old June 8th, 2008, 12:47 AM
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Default Re: RAND REDUX

I would vote for capitol VPs.
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  #18  
Old June 8th, 2008, 10:11 AM
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Default Map Choices

Hi:

QM has suggested playing on the map from the Dom 2 Shepherds of Creation scenario. I'd be happy to use that map, but it looks like it has a fair about of waste and swamp, which could give certain players a serious disadvantage. What do other players think? Link to map site

We need a good map for 13 players.

Pasha
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  #19  
Old June 8th, 2008, 10:14 AM
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Default Victory Condition

Okay. It looks like most players want a victory condition based on VP's in capitals. How many should be controlled to win the game? 5 out of 13?
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  #20  
Old June 8th, 2008, 10:25 AM
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Default Nation assignments

Hello:

Nation assignments have been emailed. Remember to keep your national identity strictly confidential unless and until you are defeated.

The nations in the game are:

Abysia
Ashdod
Caelum
C'Tis
Ermor
Jotunheim
Machaka
Marignon
Pythium
R'lyeh
Shinuyama
Tien Chi
Ulm

Thanks.

Pasha
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