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Old August 12th, 2015, 05:08 PM
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PvK PvK is offline
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Default Re: Feature requests

Welcome, GeorgiaBoy.

Nice list of ideas. I especially like the idea of city ruins on planets, not just caves and planets that _are_ city ruins. Though, it makes me think of how probably exploring a whole planet by landing randomly and walking around seems rather silly, as at least for planets without blocking atmosphere, one should probably be able to get at least an idea of what's there by looking from orbit... or even from further away.

Boarding non-wreck ships and getting boarded could both be fun.

There is armor - were you suggesting to have it work differently?
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Old August 12th, 2015, 06:59 PM

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Default Re: Feature requests

@PvK: Thanks for the response! Nice to see a veteran of the forums. I was referring to armor for the ship (not just additional hull points)? I know that there is armor for the away team...

I have played a grand total of three times, so I am not that experienced in the game.

Another idea I had was a criminal background for the player...having a security scan before docking and faking id, bribing customs officials, bribing judges to drop charges, imprison on a prison planet (like a shipwreck), running illegal cargo, random items, etc...

In regards to your comments to cities--not just city ruins, but alive cities with more population and unique buildings like a government HQ, etc...

GB
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Old August 12th, 2015, 08:29 PM
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Default Re: Feature requests

Yes, I like your ideas, though I'm not sure exactly how all of them would work, and some of them seem easier than others to do given the way the game is set up so far.

There are both armored space suits for crew, and also armor components which can be installed on ships. Armor for ships adds to the total hull strength (usually significantly) and depending on the specific model, can also affect your speed or other ship stats.

Criminality is currently done by whether different factions like you or not, and some of the factions are hostile to each other. Especially in version 1.20, this means you have a variety of factions you can be in trouble with or not. You can befriend the pirates, or be a scourge to everyone. There are also fake ID's for getting into space stations that hostile factions control, even after they wouldn't let you in if they knew who you were.

I like the idea of living cities on planets, too. So far, all the active civilization hangs out in space on ships or space stations. All the planets are wilderness, ruins, with occasional bases on planets. I agree it'd be cool if there were civilized planets too, though I expect it'd be handled like having a base on a planet. There are faction HQ bases, too, BTW, but again in space.

I like the idea of possibly getting imprisoned or shipwrecked or stranded and having the game not end and there be some chance to commandeer another ship, though that seems a bit out of scope of the current design, it could be cool.
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