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  #271  
Old August 19th, 2010, 06:40 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

you can have a direct hit in indirect fire, shoot a barrage of 155mm on a bunch of tanks, and you WILL get a 'top hit' message. and, from my point of view, a top hit is a direct hit to the top, that's what you meant right?
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  #272  
Old August 20th, 2010, 04:04 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

You know what would be great to have? A "deselect" key or something.
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  #273  
Old August 20th, 2010, 09:28 AM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

Easy, just move the unit into enemy field of fire and it will quickly get deselected,no?
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  #274  
Old September 3rd, 2010, 06:24 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

To make a payload ammo carier limited.


================================================== ==


Will reduce quantity of bullets at MG-unit (for example instead of 90 to make 30-40).
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  #275  
Old September 12th, 2010, 10:03 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

I'd like to be able to go online in the game at setup, seek an opponent, set up a game and play it out online. Perhaps with timed turns either based on points used or by mutual agreement.
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  #276  
Old September 12th, 2010, 10:36 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by jsallison View Post
I'd like to be able to go online in the game at setup, seek an opponent, set up a game and play it out online. Perhaps with timed turns either based on points used or by mutual agreement.
Are you serious unless you are talking very small games thats half an hour or more sitting doing nothing vs a couple of minutes replay & that assumes the phone doesnt go or something. If you want to play it out fast & timezones allow just say you are both at your computer & do something while waiting for the bing as the next email turns up
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  #277  
Old September 13th, 2010, 07:44 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

Thus the timed turns. Don't need a half hour for a turn on a 2500/5000 pt game. I'd say 10 minutes/turn would be too long. I'd go along with only being allowed to specify preferences, mission, nationalities and time period. Computer to buy and deploy at which point you, the new guy just bussed in to replace the guy that got sacked at tea time get to hit the ground running. Can you do anything with the @$#% sandwich the computer hands you?
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  #278  
Old September 16th, 2010, 04:45 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

Increase the number of weapons slots like you did with the Units and Formations slots. Some of the OOBs are close to full in this area.
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  #279  
Old September 16th, 2010, 07:35 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

We have this request at least once a year.

It is impossible to expand those variables without rebuilding the game from scratch. That's just the way it's put together and the way they interconnect with everything else and WHY they were not expanded years ago when we first started doing this.

All save games would be buggered, all scenarios, all campaigns, everything would have to be redone.

Don
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  #280  
Old September 16th, 2010, 08:21 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

Then Maybe a new game? Like winSPMBT 1980. This would clear up some slots and give room to add more of the new tech in weapons and units.
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