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  #81  
Old January 4th, 2010, 10:04 AM
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Default Re: Mooseknight: EA 12-nation game, Running

Admin: I have reset the hosting interval to 48 hours. The hosting interval has not changed for the current turn, to allow everyone to get back into the swing of things.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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  #82  
Old January 6th, 2010, 10:40 PM

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Default Re: Mooseknight: EA 12-nation game, Running

The Evil Empire of Sauromatia has conquered the peaceful natives of the Isle of Eternia! This is an act of war against all the peoples of the world!

Upon consulting with other wise peoples, Formoria also came to realize that Eternia is the home of none other than He-Man; himself slaughtered by the sauromatian barbarians. He-Man must be avenged!
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  #83  
Old January 6th, 2010, 11:36 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Oh no! Sauromatia must not have seen the warning signs on the island!


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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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  #84  
Old January 11th, 2010, 06:45 AM
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Default Re: Mooseknight: EA 12-nation game, Running

On behalf of the nation of TC (who is likely far too busy to comment on such matters), the nation of Marveni would like to make sure that the peoples of the world do not confuse He-Man, a mighty champion and sworn enemy of Skeletor (a witch king if there ever was one!) with He Man, a mildly notable warrior from TC's Three Kingdoms period.

This has been a PDA (Public Druid Announcement).
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  #85  
Old January 12th, 2010, 10:50 PM

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Default Re: Mooseknight: EA 12-nation game, Running

Mictlan is going to need a day or two extension since his comp went down. unless we can find a sub to do a turn for him
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  #86  
Old January 12th, 2010, 11:07 PM
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Default Re: Mooseknight: EA 12-nation game, Running

I'll be fine with holding off a day or two. Any objections?
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #87  
Old January 13th, 2010, 07:43 AM
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Default Re: Mooseknight: EA 12-nation game, Running

I am fine with it.

Depending on the schedule, I may stale this weekend. The last time I can play a turn is 3pm EST on friday, and then I come back Sunday late evening. I don't think I will need the extension, but I don't mind staling THAT much. I am not at war ( yet D: )
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  #88  
Old January 13th, 2010, 08:15 AM
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Default Re: Mooseknight: EA 12-nation game, Running

I don't mind a slight pause. Though the game was just getting interesting
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  #89  
Old January 13th, 2010, 11:54 AM

Belac Belac is offline
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Default Re: Mooseknight: EA 12-nation game, Running

Agartha does not mind delays. We are slow but steady and will prevail in the end, regardless of the rate of progress.
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  #90  
Old January 14th, 2010, 08:02 AM
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Default Re: Mooseknight: EA 12-nation game, Running

I talked with Frozen on IRC, and he thinks Trumanator will soon have his PC fixed. Rather than search for a sub for 1 turn, I've added +1 day to the timer. Mictlan is in the middle of a war so I'd prefer not to stale him. The delay will also push hosting out for the next turn. I'll add a little bit of additional time then for FAJ if the game looks like it will host before he's back.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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