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  #11  
Old December 17th, 2009, 03:46 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: winSPWW2v4.0 upgrade

It feels like... Christmas!

Thank You for Your work and may you receive equally nice Christmas presents. All the stuff in the patch is simply awesome.

(re. the "special tools", count me in the 2%, I look forward to seeing whether my empirical formula for penetration dropoff in SP really got the results right )
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  #12  
Old December 17th, 2009, 05:34 AM

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Default Re: winSPWW2v4.0 upgrade

Thanks a lot for the new patch!

After almost two years without playing winspww2, I'm hooked again. The CD version is awesome, btw.

Best regards & Saludos
Miki
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  #13  
Old December 17th, 2009, 08:33 AM
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Default Re: winSPWW2v4.0 upgrade

PATCH IS FINALLY OUT!!!! check it out on:

http://www.shrapnelgames.com/Camo_Wo.../WW2_page.html

(I'm still wondering, IS this the REAL patch i'm linking???? I mean, I just CAN'T BELIEVE THE PATCH IS FINALLY OUT BUDDIES!!!)
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  #14  
Old December 17th, 2009, 09:02 AM
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Default Re: winSPWW2v4.0 upgrade

WOOOHOOO! Christmas has came early this year
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  #15  
Old December 17th, 2009, 09:03 AM
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Default Re: winSPWW2v4.0 upgrade

Quote:
Originally Posted by RightDeve View Post
PATCH IS FINALLY OUT!!!! check it out on:

http://www.shrapnelgames.com/Camo_Wo.../WW2_page.html

(I'm still wondering, IS this the REAL patch i'm linking???? I mean, I just CAN'T BELIEVE THE PATCH IS FINALLY OUT BUDDIES!!!)
http://www.shrapnelgames.com/index.html - News and Announcements section.

Cheers
Andy
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  #16  
Old December 17th, 2009, 02:00 PM
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Default Re: winSPWW2v4.0 upgrade

also appears on the latest blogs in the left of the screen
now for anything else...

about explosives(demolitions):
1. can a exploding demo chrg/fougasse/boobytrap trigger other explosions in a chain reaction?(would be nice to press f once and create a wall of fire)if yes, wich one?

2.if a unit passes near a fougasse, say, the hex beside it, can it trigger an explosion?
edit:
3. would regular troops spot explosives or enter their hex without blowing up?(just like mines)
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  #17  
Old December 17th, 2009, 02:30 PM
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Mobhack Mobhack is offline
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Default Re: winSPWW2v4.0 upgrade

Quote:
Originally Posted by iCaMpWiThAWP View Post
also appears on the latest blogs in the left of the screen
now for anything else...

about explosives(demolitions):
1. can a exploding demo chrg/fougasse/boobytrap trigger other explosions in a chain reaction?(would be nice to press f once and create a wall of fire)if yes, wich one?

2.if a unit passes near a fougasse, say, the hex beside it, can it trigger an explosion?
edit:
3. would regular troops spot explosives or enter their hex without blowing up?(just like mines)
1) Yes it can. Easier done in testing with massed PLO suicide bombers and petrol bomb tankers than dug in demolitions of course,since those were soft targets. And one going off can trigger another which ....

2) No. Fougasse goes on the road hex you want to block, hexes are 50m after all. The side fires (if any produced) can land in other hexes though, so a command detonated (with radio contact, press F) one might spray into the hex you wanted.

3) Troops going slowly who did not set it off might spot it, or might not. Engineers walking very slowly miles better of course. Engineer required to clear - and can have an oopsie doing so. Snipers can fire at demolitions, dont do it from too close up mind!

Andy
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  #18  
Old December 17th, 2009, 03:09 PM
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Default Re: winSPWW2v4.0 upgrade

Thanks Andy, can't wait for MBT patch
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  #19  
Old December 17th, 2009, 07:44 PM
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Default Re: winSPWW2v4.0 upgrade Now Available

Excellent work!

I've already taken a quick look through the OOB and have spotted a few nice updates and tweaks.

Your hard work is much appreciated, and I look forward to playing with these new toys.

Many Thanks,
Cross
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  #20  
Old December 17th, 2009, 09:22 PM
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Default Re: winSPWW2v4.0 upgrade Now Available

Thanks Don and Andy for your hard work and for taking into consideration all of my niddling TO&E/OOB suggestions.
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