.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1401  
Old August 19th, 2004, 09:55 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

SJ: I really like that idea for temporal shields. I don't like the idea of temporal yards, period. Maybe the addition of a mine that could freeze a ship in place for X number of turns?
Reply With Quote
  #1402  
Old August 19th, 2004, 10:39 PM

Colonel Colonel is offline
Sergeant
 
Join Date: Jun 2004
Posts: 347
Thanks: 0
Thanked 0 Times in 0 Posts
Colonel is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

These Temproal Ideas are getting beter and better, Temproal shields are great, same as the idea about temproal space yards,temproal mines
__________________
I AM THE GREAT AND POWERFUL OZ!

Reply With Quote
  #1403  
Old August 19th, 2004, 11:16 PM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Baron Munchausen said:
That's a cool idea but has one fatal flaw. What if you request a ship for immediate use -- like in defense of the planet where the Temporal Space Yard is located -- and lose the battle. If the TSY is destroyed by orbital bombardment on the same or next turn after completing the ship, is it possible for the ship to have been completed in the 'future' after the battle?
This is why I mentioned the "Bill and Ted" factor

"Only the one who wins can travel to the past"
Reply With Quote
  #1404  
Old August 20th, 2004, 02:36 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

An obvious idea for a temporal weapon would be one that disrupts reload time.

Nice idea with the temporal shields SJ. Would be an interesting effect to say the least.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #1405  
Old August 20th, 2004, 03:18 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Captain Kwok said:
An obvious idea for a temporal weapon would be one that disrupts reload time.
Psychic and Crystalline races already have such weapons. Kind of pointless if all racial tech traits start having the same features...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1406  
Old August 20th, 2004, 09:21 AM

Kobbler Kobbler is offline
Private
 
Join Date: Aug 2004
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Kobbler is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Hi to all

just a consideration about SEV... one of the best feature I found in SEIV was the possibility to customize the race not only for the behaviour (AI, Racial traits an so on) but also but also for the appearance (shipset), that gave each race a unique look and it was possible to have many diffeerent races available.
With the 3d battle system this could become more difficult (are really there so much people able to use 3d graphic programs?.
What if I can define ten races with different racial traits and capability but on the screen they appear all the same?
I know graphic is not the main point for the game but...
Reply With Quote
  #1407  
Old August 20th, 2004, 02:28 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

95% of shipsets made for SEIV are made by creating 3d models, then rendering them for static 2d shots. It is only a matter of converting these models to .X format to get them to work in SEV. Certainly, it is harder to do this with some formats than others, but it is still quite doable. At worst, shipset authors have to learn a different program to make their models (Wings 3d is free, and I believe it exports to .X).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1408  
Old August 20th, 2004, 02:30 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Imperator Fyron said:
Quote:
Captain Kwok said:
An obvious idea for a temporal weapon would be one that disrupts reload time.
Psychic and Crystalline races already have such weapons. Kind of pointless if all racial tech traits start having the same features...
Well, in that case it might be better to give Psychic, Crystalline traits different weapons that are more appropriate...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #1409  
Old August 20th, 2004, 05:10 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Imperator Fyron said:
(Wings 3d is free, and I believe it exports to .X).
Actually, Wings doesn't export to .X, but it does export to .3DS and .OBJ, both of which are fairly easily converted to .X.
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #1410  
Old August 20th, 2004, 06:55 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Captain Kwok said:
Well, in that case it might be better to give Psychic, Crystalline traits different weapons that are more appropriate...
The psychic one is most appropriate. It does not work on ships with a master computer. So, it confuses the crew and delays their actions. The crystalline one is fairly weird though...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.