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  #111  
Old April 10th, 2010, 09:43 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Herr Heimlich,I'll give you a hint. Read Baal'z Hellheim guide. You will know how you can have fast and early research.
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  #112  
Old April 10th, 2010, 10:57 PM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Well, for Arcoscephale, the research comes from philosophers. They are research 8 in a sloth 3 dominion, and cost 50 gold each. The expansion rate comes from mercenaries and a dragon.
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  #113  
Old April 11th, 2010, 12:16 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Anyone who started with an awake research pretender could easily have 150 research by turn 8.

And yeah some of you are going a bit slow. You should really have a minimum of one province a turn expansion by the end of the first year.
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  #114  
Old April 11th, 2010, 07:06 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Quote:
Originally Posted by Herr Heimlich View Post
And this is without speaking of the research according to the score table. I mean, Tien, Arco and Yomi all have research over 150?! At turn 8?! Did I miss something here?!
Research pretender, yes. I often do that. It's no big deal, the advantage tends to fade out in favor of those players who have more provinces/castles/gold.

As for expansion, it took me quite some games to learn to have the acceptable rate I have here. Did you read the guide about Tir na n'Og and do some quick tests in SP?
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  #115  
Old April 11th, 2010, 01:25 PM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

If you're looking at Vanheim's expansion speed, stop looking at it right now. It's in no way comparable to everyone else due to the 3 stales by the original player and the fact that I had to build an expansion army myself from scratch since the other one was wiped out due to an unfortunate accident with freaky indie mobs and lavamen!
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  #116  
Old April 11th, 2010, 05:23 PM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

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Originally Posted by Apsophos View Post
[...]
Did you read the guide about Tir na n'Og and do some quick tests in SP?
I did the latter but could only find a guide about Eriu. So, not much to be found there...
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  #117  
Old April 11th, 2010, 11:16 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

It looks like wars have started. Bloody Lanka is eating demons of Yomi, but who has attacked Arco, with it's awake Dragon and perfect lands?
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  #118  
Old April 11th, 2010, 11:18 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

I know everything, I can sell info for cheap
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  #119  
Old April 12th, 2010, 02:48 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

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Originally Posted by Herr Heimlich View Post
I did the latter but could only find a guide about Eriu. So, not much to be found there...
That must be the one I used for my TNN game, maybe that's why I did so bad. It covers the use of sidhe lords though.
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  #120  
Old April 15th, 2010, 12:31 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Anything interesting happening? IT looks like Pan killed Marv, Lanka killed Yomi. Who is killing TC?
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