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  #31  
Old February 17th, 2012, 02:48 PM
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Default Re: Tucana (Random Nations) - Started

turn 8 extended 24 hs.

hawk120 if you dont play this turn ill turn you AI. You staled 4 times in a row.
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  #32  
Old February 18th, 2012, 11:00 AM

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Default Re: Tucana (Random Nations) - Started

Thank you for the extension Torin.
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  #33  
Old February 19th, 2012, 03:28 PM
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Default Re: Tucana (Random Nations) - Started

Atlantis is now AI
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  #34  
Old February 20th, 2012, 05:20 AM
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Default Re: Tucana (Random Nations) - Started

Caelum is AI now too. I wish people didnt do this. Neighbours of the stalers are in advantage now.
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  #35  
Old February 21st, 2012, 08:20 PM

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Default Re: Tucana (Random Nations) - Started

Too bad I can't take over for one of them :P I won't be around much longer, sadly...
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  #36  
Old February 21st, 2012, 08:34 PM
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Default Re: Tucana (Random Nations) - Started

their position was poor. They staled for 5 turns each
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  #37  
Old February 21st, 2012, 11:17 PM

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Default Re: Tucana (Random Nations) - Started

LA Gath and Lanka have formed a demonic pact and have beset my lands, burning my people and slaughtering women, children and dogs without remorse. They approach my fortress... I don't expect to last long, but we shall fight to the death!!!

Last edited by Zetawulf; February 21st, 2012 at 11:35 PM..
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  #38  
Old February 22nd, 2012, 01:01 AM
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Default Re: Tucana (Random Nations) - Started

Hope you good luck defending that fortress
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  #39  
Old February 26th, 2012, 11:53 AM

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Default Re: Tucana (Random Nations) - Started

Is the server held up again? O_O

Game: Tucana2
Turn number 14
Next turn due: 19:44 GMT on Saturday February 25th
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  #40  
Old February 26th, 2012, 03:11 PM
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Default Re: Tucana (Random Nations) - Started

yes it is so far
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