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  #21  
Old June 10th, 2010, 06:07 AM

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Default Re: Mendeha

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Originally Posted by Gregstrom View Post
They are. Also: Mandeha darkness is unusual in that it isn't dispelled by Solar Brilliance, and in fact appears to prevent Solar Brilliance being cast.

Are you sure about this, I have seen it dispelled although that might have been due to "forbidden light" or what the +2f2s artifact is called.
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  #22  
Old June 10th, 2010, 05:32 PM
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Default Re: Mendeha

I *was* sure about it... Forbidden Light would be okay to overwrite it - I think the Solar Brilliance thing is to fit in with the flavour text. Come to think of it, it'd be sensible if the same effect applied in cave fortresses.
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  #23  
Old June 18th, 2010, 08:09 AM
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Default Re: Mendeha

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Originally Posted by lch View Post
You could say that Mandela is turning the world around him black, but then you're probably going to get strange looks. Especially when you're asking for possible counters to that afterwards.
The easiest counter for a Mandela daemon army is to throw Mandela in jail, which has a similar effect as banishing someone to Kokytos or Inferno. Only problem is that later on, when he gets out of his imprisonment, he will have be in HoF and is likely to become a president and then your nation's bound to be changed in ways you won't like!

In other words, the only way to defeat a Mandela is to win before he gets out of jail!
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  #24  
Old June 26th, 2010, 01:03 AM

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Default Re: Mendeha

"By decreasing attack and defense, it slows combat down,"

-that's not very clear. Decreasing attack slows fight down, but decreasing defense definitely should speed up.
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  #25  
Old June 26th, 2010, 11:44 AM

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Default Re: Mendeha

Well it was a fairly long post.

I should really say it increases the importances the importance of the DRN, decreases the importance of thugs, increases the importance of chaff, increases the importance of spellcasting, GREATLY increases the importance of undead, demons, etc.
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  #26  
Old June 27th, 2010, 10:14 AM
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Default Re: Mendeha

Darkness decreases the difference between elite and normal troops.

14 -> 7
10 -> 5

Difference falls from 4 to 2, making it much more manageable. Thus superior numbers trumps quality in darkness.
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  #27  
Old June 27th, 2010, 10:51 AM

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Default Re: Mendeha

True, but protection and strength don't change.
And most thugs rely on protection, magical defenses and area effect attacks.

So elite troops get weaker, but heavies stay strong and many thugs aren't really affected.
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  #28  
Old June 27th, 2010, 12:54 PM
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Default Re: Mendeha

Fire brand, demon whip, unquenched sword, flambeau, sword of justice, infernal sword and flame helmet should all give darkvision 25 or 50 imho
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  #29  
Old June 28th, 2010, 12:09 AM

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Default Re: Mendeha

Why? Demons can see in the dark. Banefire only shows to darkvision =)
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  #30  
Old June 28th, 2010, 08:10 AM
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Default Re: Mendeha

Quote:
Originally Posted by Kheldron View Post
Fire brand, demon whip, unquenched sword, flambeau, sword of justice, infernal sword and flame helmet should all give darkvision 25 or 50 imho
Only for melee purposes and for your opponents as well, then.
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