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  #181  
Old May 29th, 2010, 11:00 PM

Grijalva
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Default Re: Tophats - The Gentleman's Game

Sorry, gents, it wasn't my intention to throw the game...just to go out in a blaze of glory. Of course that's roughly the opposite of what happened. Unless someone's already besieging one of Nekhara's occupied capitals it doesn't look good...
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  #182  
Old May 31st, 2010, 06:25 PM
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Default Re: Tophats - The Gentleman's Game

Quote:
Originally Posted by Grijalva View Post
Sorry, gents, it wasn't my intention to throw the game...just to go out in a blaze of glory. Of course that's roughly the opposite of what happened. Unless someone's already besieging one of Nekhara's occupied capitals it doesn't look good...
It's of no matter. I appreciate the "blaze of glory" mentality.

However, it seems that Sir Squirrel has this game in a bag. At least I don't have anything I could send to his caps in time. We can play the next 2 turns to see how it goes, but I wouldn't be against letting Nehekhara win by concensus before that.
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  #183  
Old June 1st, 2010, 10:14 AM
Squirrelloid Squirrelloid is offline
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Default Re: Tophats - The Gentleman's Game

My dear Vanheim:
I hope that wasn't an Attack Commanders order on those vampires, because copying bogus's orders is not gentlemanly behavior.
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  #184  
Old June 1st, 2010, 11:02 AM

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Default Re: Tophats - The Gentleman's Game

No, I would never stoop to anything like that.

You can even check if you like with -ddd (which I would advise doing before accusing someone).
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  #185  
Old June 1st, 2010, 11:22 AM
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Default Re: Tophats - The Gentleman's Game

*pops monocle*

What a scandal!
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  #186  
Old June 1st, 2010, 11:56 AM
Squirrelloid Squirrelloid is offline
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Default Re: Tophats - The Gentleman's Game

I'm honestly not sure what -ddd does or how I'd interpret it.

They did a splendid job of ignoring all the other units and going right after the commanders, you have to admit that was kind of bizarre. But as you are a gentleman, I will take your word on the matter.
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  #187  
Old June 1st, 2010, 12:11 PM

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Default Re: Tophats - The Gentleman's Game

It adds extra debug information to the combat replay, one of those being the orders given to each squad (as a number). I don't have the game in front of me at the moment, but you can spot a cheater that way if you were motivated enough. You'd have to create a test game to see what the numbers for the standard orders are. The "Attack Commander" command would show up as a different number.

I believe I had the vampires in question on attack rearmost. I'm guessing the troops (or at least some of them) were on guard commander? I didn't check the turn too carefully before I had to leave this AM.
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  #188  
Old June 3rd, 2010, 12:43 AM
Squirrelloid Squirrelloid is offline
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Default Re: Tophats - The Gentleman's Game

Could I get an extension of like 6h? My computer access is going to be funky tomorrow.
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  #189  
Old June 3rd, 2010, 04:05 AM
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Default Re: Tophats - The Gentleman's Game

Quote:
Originally Posted by Squirrelloid View Post
Could I get an extension of like 6h? My computer access is going to be funky tomorrow.
8h extension granted.
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  #190  
Old June 3rd, 2010, 09:24 PM

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Default Re: Tophats - The Gentleman's Game

My apologies.... I just now noticed that victory requires control of 4 capitals for three turns.

I didn't mean to short-change anybody earlier.
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